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No 360 Torso Twist Since Urbie?


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#1 KodiakGW

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Posted 18 August 2016 - 11:39 AM

Wanted to wait until I saw the Cyclops specs before making this post just in case they decided to add it to that mech.

Urbie was released April of last year. Since then we have had 16 mechs released, and 4 more announced to be released in the coming months. Yet, none have 360 torso twist (or mentioned that it will have).

LOSTECH? Too OP? What do you think? Seems to me there was at least one opportunity to add it to a mech, basically keep in parameters of lore, and without making it OP. Would have made me drop some money on a number of ones I abstained from purchasing. We've only seen one bug with it since release that I can remember (the most recent one). So I'm not sure if that would be a reason not to put it on another mech.

And before anybody says 360 torso screws with people's torso to movement direction orientation, I piloted an Urbie for the leaderboard event, and had no problem getting on the top 75. Used to it from MW4 Thanatos and Planetside 2 Lightning driving.


#2 Juodas Varnas

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Posted 18 August 2016 - 11:45 AM

To be honest? The 360 degrees of torso twisting is basically useless.

I'd happily would get rid of it on my Urbanmechs if that meant it would get decent running animations instead of the floaty moon-walk we have now.
I swear, the Urbanmech has the WORST animations in the entire game (probably because of the 360 degree torso twist too!.. probably)

Edited by Juodas Varnas, 18 August 2016 - 11:45 AM.


#3 SirNotlag

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Posted 18 August 2016 - 11:50 AM

what mechs actually had 360 torso twisting? he only one i can think of is the summoner has had 360 torsos before.

#4 dervishx5

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Posted 18 August 2016 - 11:50 AM

It's a gimmick. The 360 torso twist in MW4 was a Microsoft thing.

There's extendable torso twist in the rules. I'd even go as far as to say that mechs that are supposed to be able to flip their arms (like the RFL) should 360 twist. But overall, yeah, it's not particularly useful.

#5 Squirg

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Posted 18 August 2016 - 12:17 PM

View PostJuodas Varnas, on 18 August 2016 - 11:45 AM, said:

To be honest? The 360 degrees of torso twisting is basically useless.

I'd happily would get rid of it on my Urbanmechs if that meant it would get decent running animations instead of the floaty moon-walk we have now.
I swear, the Urbanmech has the WORST animations in the entire game (probably because of the 360 degree torso twist too!.. probably)

I never thought I'd dislike a post of yours. But this is heresy.

#6 Juodas Varnas

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Posted 18 August 2016 - 12:21 PM

View PostSquirg, on 18 August 2016 - 12:17 PM, said:

I never thought I'd dislike a post of yours. But this is heresy.

There's a first time for everything.

(except for getting my Quadrupeds into a videogame, i guess... The Tarantula in MW2 doesn't count, because you could only use it through a cheat code Posted Image)

I mean, i LOVE my Urbanmechs, but good GOD, the animations on them are TERRIBLE.
They're awful, just horrid.

But i retract my statement about it being the worst animations, because i remembered Wolfhounds exist.
Oh god...

Edited by Juodas Varnas, 18 August 2016 - 12:22 PM.


#7 dervishx5

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Posted 18 August 2016 - 12:22 PM

View PostJuodas Varnas, on 18 August 2016 - 12:21 PM, said:

There's a first time for everything.

(except for getting my Quadrupeds into a videogame, i guess... The Tarantula in MW2 doesn't count, because you could only use it through a cheat code Posted Image)

I mean, i LOVE my Urbanmechs, but good GOD, the animations on them are TERRIBLE.
They're awful, just horrid.

But i retract my statement about it being the worst animations, because i remembered Wolfhounds exist.
Oh god...


There was that giant spider in mechassault 2.

#8 Juodas Varnas

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Posted 18 August 2016 - 12:28 PM

View Postdervishx5, on 18 August 2016 - 12:22 PM, said:


There was that giant spider in mechassault 2.

Mechassault doesnt exist!

Can't we all pretend, it doesn't exist?

Edited by Juodas Varnas, 18 August 2016 - 12:28 PM.


#9 RestosIII

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Posted 18 August 2016 - 12:28 PM

View Postdervishx5, on 18 August 2016 - 12:22 PM, said:


There was that giant spider in mechassault 2.

'acting like anyone counts Mech Assault as a game we should acknowledge'
Posted Image

#10 dervishx5

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Posted 18 August 2016 - 12:32 PM

View PostRestosIII, on 18 August 2016 - 12:28 PM, said:

'acting like anyone counts Mech Assault as a game we should acknowledge'
Posted Image


Posted Image

#11 FupDup

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Posted 18 August 2016 - 12:32 PM

View PostRestosIII, on 18 August 2016 - 12:28 PM, said:

'acting like anyone counts Mech Assault as a game we should acknowledge'
Posted Image

Well, without MechAssault we wouldn't have the River City map.

Or Conquest, probably.

Heck, they even had a form of CW long before MWO did. Posted Image

#12 KodiakGW

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Posted 18 August 2016 - 01:32 PM

To the guys saying 360 torso is useless. I dunno...I found it to be very useful. Granted, I don't run stock Urbie, so I was able to run as fast as/faster than most heavy Streak/SRM boats. Therefore, keeping out of range, keeping them radar locked for my lurm team members, and chew on their stripped armor legs (which were easy to hit because they were running right at me). I could also weave slightly back and forth, and twist, to spread their short range laser damage.



#13 dervishx5

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Posted 18 August 2016 - 01:37 PM

View PostKodiakGW, on 18 August 2016 - 01:32 PM, said:

To the guys saying 360 torso is useless. I dunno...I found it to be very useful. Granted, I don't run stock Urbie, so I was able to run as fast as/faster than most heavy Streak/SRM boats. Therefore, keeping out of range, keeping them radar locked for my lurm team members, and chew on their stripped armor legs (which were easy to hit because they were running right at me). I could also weave slightly back and forth, and twist, to spread their short range laser damage.


Well obviously you could do it, because you're just so awesome.

#14 Juodas Varnas

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Posted 18 August 2016 - 01:41 PM

View PostKodiakGW, on 18 August 2016 - 01:32 PM, said:

To the guys saying 360 torso is useless. I dunno...I found it to be very useful. Granted, I don't run stock Urbie, so I was able to run as fast as/faster than most heavy Streak/SRM boats. Therefore, keeping out of range, keeping them radar locked for my lurm team members, and chew on their stripped armor legs (which were easy to hit because they were running right at me). I could also weave slightly back and forth, and twist, to spread their short range laser damage.

Ugh... Sounds like you "meta-build" the Urbanmechs.

Disgusting. It's large ACs or bust!

#15 YaKillinMeSmalls

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Posted 18 August 2016 - 03:43 PM

View PostJuodas Varnas, on 18 August 2016 - 01:41 PM, said:

Ugh... Sounds like you "meta-build" the Urbanmechs.

Disgusting. It's large ACs or bust!

I think you mean "and" bust. Large ACs don't leave a lot of room for speed, and speed is life.

#16 Snowbluff

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Posted 18 August 2016 - 03:51 PM

View PostJuodas Varnas, on 18 August 2016 - 11:45 AM, said:

I'd happily would get rid of it on my Urbanmechs if that meant it would get decent running animations instead of the floaty moon-walk we have now.
I swear, the Urbanmech has the WORST animations in the entire game (probably because of the 360 degree torso twist too!.. probably)

A lot of animations are messed up. The devs are replacing them with the inverse kinematics, so they won't be fixed 'til then.

#17 Coolant

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Posted 18 August 2016 - 06:59 PM

I want 360 torso twist on more mechs too. MW4:Mercs had several. It worked. I also want respawn and a valid 3rd Person mode.





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