ScarecrowES, on 30 August 2016 - 02:44 PM, said:
There IS that perception about PPCs, but you'll have to admit that it's NEVER played out that way in practice. There isn't a single mech in the game where PPCs are a more favorable option than the alternative. And most of the time you see PPCs in a match, it's on a mech that's received significant PPC quirks. If 30pts of PPC damage were even EQUAL to 50pts of SRM damage, you'd be seeing PPCs all over the place.
No... I think that, in reality, the PPC boogeyman is not about the PPC at all. It's about the PPC+gauss boogeyman. Think about that honestly. The community be like: "2x PPC? Yeah, that's ok. 2x Gauss? Yeah, that's ok. PPC and gauss in ANY combination? Ohhh hell naw! Nerf that **** so that these things there's never even a CHANCE that someone will think to mount them on the same mech."
Now, we're not going to touch gauss... that thing's massive, heavy, has a goofy charge mechanic, and explodes for seemingly no reason... it's suffered enough, right? But that darned PPC?! 10 damage at 600m for only 7 tons and 3 crit slots? This shall not STAND! Sure, you could argue, it's also got a lot of heat too. But hell, we have more than enough heat capacity to compensate so who care's about heat, right?
So I think that PPCs are kinda the scapegoats for PPFLD hate. Since the heat system in MWO is quite generous, PPCs seem most out of line and in need of limitations. Like with everything else, if you fix the heat scale, you eliminate the need for such artificial limits.
Yes, nowadays PPCs are not that scary without quirks or without a Gauss.
I remember the time when we had fast projectiles and EVERY mech was using 2x PPC + (Gauss/2xAC5).
Back then I said that PPCs are too easy to aim, and now they need a lot more skill and luck to even hit, but are still useful.
- Of course the current laser vomit is WAY easier to aim now (and a lot more dmg per volley on live servers).
My point is with the planed limits here in PTS2, skilled players will still/again prefere PPFLD including PPCs for comp play and allowing 30 dmg of PPFLD is easily competing against 50 spread dmg (depending on spread).
But also current SRM6A spread is very concentrated, so that 50 spread dmg is way closer to 40 dmg on a single component than 30.
With the increased spread, we might see more something like 35 dmg to a single component for 4xSRM6A.
So I am comparing 30 PPFLD for 600+meter range vs ~35 FLD at <270 meter ranges and this looks to be favoring the longer range of PPCs over the SRMs if the dmg to a single section is that close.