DrxAbstract, on 19 August 2016 - 01:08 AM, said:
Those same builds will, when firing Alphas, incur an additional 5(40dmg) to 17(64dmg) Heat per shot. For IS Laser vomits that have a dissipation of 3.59H/Sec(18 DHS) to 4.23H/Sec(22 DHS), that's an average extra 1-4 seconds of recovery time per Alpha--That is absolutely huge in a brawl and heavy fighting scenarios. The only time it would really go unnoticed is during those slow-paced exchanges. But the moment you get into the sh** you're definitely going to notice the difference, as in you can still drop a couple (2-3) bombs on the first guy that comes at you, but unlike now, you wont be winding up another, popping coolshot and dropping one more before having to back off. You'll either have to stagger your shots or take less of them... That's a mighty impressive leash for Laser vomits in general, the KDK and a smattering of others.
In the end, bads will be bads and good players will still wreck faces... /shrug.
So we move to a different meta and builds will have to adapt to it. It's definitely likely that having to exchange some firepower for more heat dissipation will send lasers down the food chain. But I think that the issue here is rather that the first draft treats beamtime weapons the same as frontloaded weapons.
If we just increase the energy cap, the main beneficaries will be PPFLD builds. Especially since the design appears to drive a shift back to these metas anyway.





















