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[User Interface] Turn 30 Energy Bar Into 100% Gauge Where Weapons Draw X% Of Energy


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#1 kapusta11

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Posted 19 August 2016 - 04:17 AM

Basically:
30 energy bar => 100% gauge
10 weapon damage => 33% energy draw

Why?

There would be no need to adjust weapon damage to fit within 30 cap. For example 11 damage LPL can have 33% energy draw vadue displayed in weapon tooltip. Same with SRMs just assign 25% draw for each SRM6 launcher, no more sitting with calculator multiplying 12.9 by 0.75.

And it will be much easier to understand.

Edited by kapusta11, 05 September 2016 - 01:55 PM.


#2 Doctor Dinosaur

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Posted 19 August 2016 - 04:38 AM

Maximum energy will vary in the future, making the draw% dependant from the respective value (most probably weight of the mech)

#3 kapusta11

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Posted 19 August 2016 - 05:04 AM

View PostDoctor Dinosaur, on 19 August 2016 - 04:38 AM, said:

Maximum energy will vary in the future, making the draw% dependant from the respective value (most probably weight of the mech)


Why would it change? From what I've seen assaults and heavies are pretty powerful. What might change however is energy draw values of small short range weapons to make brawling more potent.

Edited by kapusta11, 19 August 2016 - 05:05 AM.


#4 Wuxian

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Posted 19 August 2016 - 05:08 AM

This percentage would be a bad idea, it would convolute the interface even more since you'd have to add a value to each weapon in addition to all the stats it already has. Damage affecting it directly is much more transparent.

#5 pyrocomp

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Posted 19 August 2016 - 05:18 AM

View PostWuxian, on 19 August 2016 - 05:08 AM, said:

This percentage would be a bad idea, it would convolute the interface even more since you'd have to add a value to each weapon in addition to all the stats it already has. Damage affecting it directly is much more transparent.

Those ratios will change (as already for spread weapons there is 0.75 energy/damage ratio), so the UI in mechlab will have to show the number for transparency,

#6 Doctor Dinosaur

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Posted 19 August 2016 - 05:27 AM

View Postkapusta11, on 19 August 2016 - 05:04 AM, said:


Why would it change? From what I've seen assaults and heavies are pretty powerful. What might change however is energy draw values of small short range weapons to make brawling more potent.

People are whining all over this forum how weak they think their Atlas is. Perhaps they should talk with you Posted Image

#7 kapusta11

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Posted 19 August 2016 - 05:33 AM

View PostWuxian, on 19 August 2016 - 05:08 AM, said:

This percentage would be a bad idea, it would convolute the interface even more since you'd have to add a value to each weapon in addition to all the stats it already has. Damage affecting it directly is much more transparent.


But damage is not the only thing affecting weapon's energy draw value, there's also weapon spread in case of missiles. And most likely weapon range will affect it too in the future cause as it stands there is no reason not to take longer range weapons. Medium lasers might receive some buffs for the same reason too.


View PostDoctor Dinosaur, on 19 August 2016 - 05:27 AM, said:

People are whining all over this forum how weak they think their Atlas is. Perhaps they should talk with you Posted Image


That's because SRMs should draw less ghost energy. And Atlas could use some energy draw quirks if that's not enough.

Anyways, I'm not arguing balance here, I'm just suggesting a more convenient way of displaying PGI's new system in the UI.

Edited by kapusta11, 19 August 2016 - 05:47 AM.






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