Wuxian, on 19 August 2016 - 05:08 AM, said:
This percentage would be a bad idea, it would convolute the interface even more since you'd have to add a value to each weapon in addition to all the stats it already has. Damage affecting it directly is much more transparent.
But damage is not the only thing affecting weapon's energy draw value, there's also weapon spread in case of missiles. And most likely weapon range will affect it too in the future cause as it stands there is no reason not to take longer range weapons. Medium lasers might receive some buffs for the same reason too.
Doctor Dinosaur, on 19 August 2016 - 05:27 AM, said:
People are whining all over this forum how weak they think their Atlas is. Perhaps they should talk with you

That's because SRMs should draw less ghost energy. And Atlas could use some energy draw quirks if that's not enough.
Anyways, I'm not arguing balance here, I'm just suggesting a more convenient way of displaying PGI's new system in the UI.
Edited by kapusta11, 19 August 2016 - 05:47 AM.