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Fix For Static Energy Value


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#1 Kurbeks

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Posted 19 August 2016 - 02:41 AM

As current static 30 point energy value clearly favours medium/low weight heavies.

Suggestion is to differ this by weight class or betetr tonnage.

1) Each 1.5 tons give you 1 enregy point. So 20t Locust have 13.(3) and 100t Atlas have 66.(6) energy value. Numbers could be different, but i think they should be tied to tonnage.

2) If light pilots cry too much about this then tie it to weight class.

For eample: Lights - 20 points
Mediums -30
Heavies - 40
Assults - 50

#2 zeves

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Posted 19 August 2016 - 05:45 AM

until you fix energy values per Varriant people will cry hard. so im predicting this to be the new 3 year focus for pgi like model sizes were before. cya in 3 years.

#3 Doctor Dinosaur

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Posted 19 August 2016 - 05:50 AM

"Maximum ‘Mech Energy Value: The maximum amount of Energy available to your ‘Mech.
• Every ‘Mech in the PTS build currently has the same Maximum ‘Mech Energy Value of 30 Energy."

Edited by Doctor Dinosaur, 19 August 2016 - 05:50 AM.


#4 Alistair Winter

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Posted 19 August 2016 - 05:53 AM

In almost every match I have played, 70+ ton mechs have dominated.

I'm not really seeing any Thunderbolts, Catapults, Stormcrows and Griffins ripping through those poor, defenseless King Crabs, Dire Wolves and Kodiaks.

#5 FupDup

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Posted 19 August 2016 - 06:44 AM

View PostAlistair Winter, on 19 August 2016 - 05:53 AM, said:

In almost every match I have played, 70+ ton mechs have dominated.

I'm not really seeing any Thunderbolts, Catapults, Stormcrows and Griffins ripping through those poor, defenseless King Crabs, Dire Wolves and Kodiaks.

I've only seen two light mechs total in the PTS.

#6 Tarl Cabot

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Posted 19 August 2016 - 06:51 AM

View PostFupDup, on 19 August 2016 - 06:44 AM, said:

I've only seen two light mechs total in the PTS.


That falls a similar pattern as seen in FP Scouting. And truthfully that is what was seen in EA's version of MPBT, with mechs moving faster and lots of terrain to cover, whereas the other versions of MPBT had a slower pace and not a lot of cover.

PGI made it 4vs4 cause anything else will have people waiting for matches. What they should have done is restrict the maps and game type, and provide more directive on weapon loads, ie lasers one day, ERPPcs, ballastics, etc then bring what you want.

Right now using the Proving/testing grounds cause in the normal drops people will start loading up for brawling/med/short range engagements, engagements that are not see in the live servers til the end of the match.

Edited by Tarl Cabot, 19 August 2016 - 06:53 AM.


#7 Quicksilver Aberration

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Posted 19 August 2016 - 06:55 AM

View PostTarl Cabot, on 19 August 2016 - 06:51 AM, said:

PGI made it 4vs4 cause anything else will have people waiting for matches.

4v4 is better for lights since the less eyes that can catch a light flanking means a light is more able to create unfavorable flanking angles. So really we should be seeing more, if they hadn't nerfed all the strongest builds that aren't an Oxide (which is more of a medium than a light).





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