El Bandito, on 19 August 2016 - 07:57 AM, said:
IMO making it flat 20% of the population per tier might work. So the top 20% will always be at T1, regardless of their skill level, and the next 20% will be T2 etc...
If it was just a relative skill ranking, aka zero sum, aka elo like system there would be no need for hard tiers and the player rankings would naturally form a bell curve of skill rankings automatically. No need to figure out and program how to limit tiers to fixed percentages and still have it dynamically change that percentage based on matches when those people are not playing each other directly. It would effectively lock people into their existing tier without some convoluted programming work on PSR.
Edited by MrJeffers, 19 August 2016 - 08:21 AM.



























