Void Angel, on 29 August 2016 - 10:47 AM, said:
You want "disingenuous?" I have two examples right here. Merging buckets was never pitched as a solution - it was pitched as a first step that was easy to implement. It's a bandaid fix to give us enough of a match flow to test the real fixes. I even pointed this out in the fracking post you quoted, but here you both are, making a demonstrably false claim. Again. Facts just... bounce off. Over and over and over again, facts just... bounce. You've got a long, long memory about things which support your position, but you can't remember a correction to one of your assumptions for the time it takes you to respond to a post. You know, I went out of my way to point out that the post covered a broader audience than either of you; I even used inclusive pronouns. Apparently you still saw yourselves - and decided to justify it.
Technically it was pitched as a solution. There was a specific FW event to test out the idea in fact. This combined with some of the opinions of NGNG to have it set as Clan vs IS (you can pour through NGNG/Outreach as you'd like) because it that's what some of them felt.
I specifically mentioned about Phase 1 and the population issue. It didn't exist there for bulk of it. I was totally a part of Phase 1 on both sides (Clan and IS) and that fundamentally wasn't a problem.
What did exist as a problem however is having multiple buckets... attack/defense lanes that were never populated... which comes with having too many options. The simplification of the lanes helped since you can only field as attacks/defenses that opponents were willing to show up for. If any one faction... say Kurita, had every possible attack lane to every faction AND had the greatest active FW population... then that would probably be counterproductive (you don't want significant faction stacking either). It was still unrealistic to win all of the attack/defense lanes unless you were Mercstar, with something like reasonable 2-3 factions to attack+defend against at most.
Anyways, you were ignoring the core question... what is the plan outside of "merging the buckets" for FW? When is the next FW Round Table? Once you have have actual answers to that, then we can actually see progress.
You're only talking too much on the semantics of the argument, not the actual core argument that actually has to be addressed.
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And that's stupid; it's seriously incompetent on your part, if you seriously want to convince even a neutral audience - much less a "possibly" defensive game development staff. Your approach to facts has led you to embarrass yourselves by holding a completely false position - that PGI thinks only buckets are the problem. You are entitled to your own opinions, but not to your own facts; so you have a choice to make. You can fix your epistemological issues and start giving feedback on issues that actually exist, disciplining yourselves to make those pitches in a manner that might not alienate your audience from the get-go; or else you can make complaints based on known falsehoods and be mad when your audience doesn't take your "advice."
I'd recommend the grown-up thing, but you'll have to make your own choice. Either way, I'm done here.
If I were to have pitched Phase 3 to a neutral audience knowing what I know now... it would be a massive conflict of interest. When you tell people "at the last moment" what your plans are, it is not a good thing if one's track record says otherwise. Even if buckets aren't the only stop, what has PGI told us to date what they plan on doing past the bucket changes? That's what I'm getting at. You're holding that issue so dearly that you're not seeing the forest from the trees. As a business, do you tell your employees what the situation is at the last minute? Usually meetings and discussions are held in advance... with a plan in place (even if its not fully fleshed out, at least you have something to go by).
The grown up thing is to not get hung up on the minute details (unless it's critical to the argument, which is not the case), but rather to see what is the big picture. PGI has not provided that big picture... the plan going forward regardless of the buckets to actually solve the FW issue at hand. That is what remains to be seen.