Nice illustrations!
So, it's kind of turning LRM’s into Streaks with it’s random indirect hit locations? Hmm….
I dunno what’s better: have each individual missile pick a random location (current streaks), or have all the missiles pick the same random location (proposed LRM change).
This change doesn’t really make LRM20’s any better in my opinion…
I think such a nerf would kill a lot of LRM boats in general. There’s just simply no reason to use LRM’s if the indirect missiles are all going to hit an arm, and since the arm is so small, about 80% of them miss the mech.
It once again encourages the use of multiple silos so that your huge volley of an LRM20 with a long cooldown doesn’t go for an arm or leg and miss. With 4 LRM5’s you have a better chance of your missiles spreading out enough for at least hit the target. But, it really depends on the chance game at that point, and how certain components are weighted in the dice roll…
Is 5% chance to hit the arms, legs, and head, then 25% chance to hit either torso too much weigh in the torso area for a LRM20 volley? How does it compare with (x4) LRM5’s? Will LRM10’s or 15’s become the most preferred and balanced LRM silo? If so, how is it possible that they be fixed?
Going back to how the streaks work, I think would be a much better solution. Per missile. I also think that we should guarantee that x amount of missiles for larger volleys will hit if a lock is sustained. Doesn’t all have to be the CT, but they need to hit. Then the next step, x amount of missiles work how they do now. They “try” to hit, and each will be aiming for a component. Even if the mech is running at 150KPH x amount of missiles will hit the ground. The situation of Direct and Indirect will affect the amount of missiles guaranteed to hit.
Guarantees for:
LRM 5’s: DIRECT=0, INDIRECT=0
LRM 10’s: DIRECT=2, INDIRECT=0
LRM 15’s: DIRECT=5, INDIRECT=2
LRM 20’s: DIRECT=10, INDIRECT=5
This ensures that volleys are not completely wasted, while the remainder of the missiles operate as usual.
The spreads and hit location of the current missiles will remain the same as they do now.
But, there’s a tonne of unknowns with that as well. Such as, how does TAG and Artemis affect these values? Should they? Etc..
Anyways, this is all food for thought. Either way, there should be a reason to CHOOSE between LRM's. I really don't want to see LRMx better than LRMy. The problem is though, their effectiveness's turn out to be completely situational. And it makes it hard to balance that.
Mystere, on 19 August 2016 - 06:57 AM, said:
Random! Gasp! <choking> Gasp!
On a more serious note, direct fire should be centered on the point of aim while indirect fire should be at center of mass. Yes, the former means we should be able to target the cockpit.
Point of aiming would be nice too. We need that for streaks as well...