A triple ER-PPC would consume 40.5 energy, and would have exceeded 10.5, and produced 5.25 heat.
TBR-A PPC Sniper
Adding 5.25 heat, with 27 heat capacity of 18 heat-sinks would directly add 19.44% heat, every full energy cap that is, and with 20 Energy/sec, filling it within 1.5s. With 4s recycle, that would mean that the energy cap is always full when the 3x ER-PPC is ready to fire. And with 2.7/s heat dissipation would remove the excess heat within 1.944s. Adding another ER-PPC, would put the excess to 24, and the added heat to 12, which is dissipated 4.44s. Or one can wait extra 0.5s for another safe 4x ER-PPC/
If i really understood it correctly, does this mean that it made ER-PPC a lot more heat-friendly? I didn't calculated ghost heat, should i have? Is there other catch that i have missed?
I am kind of asking because i am quite perplexed with how this solved the issue of heat of the ER-PPC. Currently steering clear with that kind of build mainly because of it's immense heat, but right now the issue has been almost washed away that i couldn't help to think that there is more to this than what it seems. While i would be quite happy that my 3x ER-PPC would finally work, it seems to be too good to be true for me.
Edited by The6thMessenger, 20 August 2016 - 12:32 AM.