L3mming2, on 04 September 2016 - 11:32 AM, said:
more peek and poke?, in what way douse having to split up your alpha (insdead of poking out slamming down an 58 - 68 damage laser alpha and puling back) in 2 fire groops 1.5 s apart promote peek and poke???
the hole idea of poking is to poke out put as much damage down range in to your enemy as u can and retreat before u take damage back (ore atleast take only a fraction back of what you deal) the fact that ED forces you to ore only do pokes of 30 ore stand out in the open for 1.5s + time it takes for the second groop makes the poking game play stile so much less effective...
More peak and poke in QP because people will build their mechs to the point they can alpha once, with the new penalty, and not shut down, so they can withdraw behind a hill to cool down.
The obvious counter to this is a dps build that pushes hard on these types of build, so while they will fail in organised play, where people will note and adapt and then punish these kind of builds, by not allowing them to cool down, in solo QP and in small random group play this kind of interaction rarely happens, so the mech will get plenty of time to cool down and be ready to alpha once more.
So poke and hide will happen more, the small groups will start yelling about organised play being OP, the game will degenerate into the same kind of game there was when pop tarts meta'd only this time there will be no jump jets to nerf.
I started off feeling so positive about ED, but it was quickly apparent its going to be far worse a system for the average player.