its not perfect but its a good base for whats to come,
but what i think we need is a Mobility Draw system,
moving should cost Energy as should using your JJ,
1) Movement,
the faster you go the more Energy it should take to Make you move,
but for the sake of simplicity lets look at it like this,
(Speed / 10) -5) = Movement Draw)
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so a SCR going 97 would have a constant draw of 4.7 wail at full speed,
this means slower mechs(UM, ADR, KFX, PNT) mechs that move slower,
will have higher alpha limits not much but just enough to perhaps matter,
(give us a reason for taking a smaller Engine)
2) JumpJets,
we all want better JumpJets, but we dont want OP Poptarting,
so what if we give JumpJets a Draw when in use then Double their Thrust?
in this case the Penalty would be a Static (-5Energy) when in the air,
this would also go with the x2Thrust Buff on most JumpJets(not Ms),
(L=x2Thrust)(M=x1.5Thrust)(H=x2Thrust)(A=x2Thrust)
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in this case JumpJeting(Flying Up) would cost -5Contant Energy,
where as Falling from a Jump, Gyro-Stabilization would cost again -5Energy,
(give us a reason to take JumpJets, not HoverJets)
both of these Above Ideas are to give energy Draw a more Reactor Energy Feel,
as i think most of us would like more Immersion with this System(i know i would),
(also Note, the Penalties here are taken from and reduce your Max energy)
Thoughts, Comments, Concerns?
Thanks,
Edit- rework
Edited by Andi Nagasia, 22 August 2016 - 08:14 AM.