Expected: 3/10 - PGI has a strong and storied history of severely f*(king this stuff up, and I had very low expectations
Actual: 8/10 - Very solid system that could use some minor tweaking; arguably PGI's best work to date (which is both good and sad)
Changes I'd suggest, in two lines or less:
Reduce lasers to .85 EnergyPerDamage (35pt alpha), reduce SRM's to .6 EPD heat (4xSRM6 w/o penalty).
Add a HUD icon indicating when you're over energy limits and colored to show roughly by how much.
I will say: Don't make decisions about how fast energy should return or where the limits should be until you test, because (and I mean no offense here, it shocked the hell out of me too when I started testing it) you're just not going to anticipate what it's like.
As a founder, you've been around from the start, so you remember pre-ghost heat play.
This is very much like that, except heavy alphas have a heat efficiency cost. It's much more minor than ghost heat, and that's by design. It actually has very little impact at all on regular play, and it's
great that it's like that. If you push past the limits by a little bit, it doesn't actually do much of note, and that makes the system more forgiving and "playable", where you can take a granular, tactical approach to how much extra heat you generate vs. how much burst you do.
Unless you're someone who loved Ghost Heat to bits and wanted more of it, in which case ED is terrible.
TLBFestus, on 19 August 2016 - 07:10 PM, said:
On a side note, WTF were they thinking putting an event on at the same time as they were trying to convince people to use the PTS?
THAT was classic PGI.
Sadly, yes. It hurts my head.
"We have lots of time to test, there's no problem, it can run as long as we want" - except that people tend to stop playing on the PTS after a couple days, because after you've tested stuff there's little reason. Run it on an event weekend, and you get half the folks you normally would in the PTS (other half are in the event) - they have half the population to play with, then they stop, just in time for the other half to start.... and THEY have half pop too.
*sighs* Ah whatever. Classic PGI.
But seriously, ED is, by PGI standards, extremely good work.
Decent, functional UI, no gross loopholes... It's kind of shocking.