Things I liked:
- Increased TTK. Only a result of increased cooldown.
- More trigger discipline.
- Giga alphas need more penalties
- Gauss charge removal: Each shot is worth more now with higher cooldown. No ammo (and charge) conservation when the shooting window is passed.
- Nice HUD indicators
- Good energy recharge rate
- Nice change on normalized DHS
- Auto Cannons need their multiplier severly reduced
- IS gauss can use less explosion chance to counter its weight
- Different mechs should have different amount of energy pool (max 35-40 for assaults for example)
- Mechs like Nova can use larger energy pool
- Engine Single heat sinks with x1.5-x2 dissipation rate can go a long way in making SHS viable.
- LRMs using the same energy pool: LRMs are a support weapon... they are not an alpha strike weapon. their multiplier should decrease by half.
- Some tuning is needed with energy requirement of different weapons
Things I did not like:
- Complete annihilation of mixed build: Back up weapons are pointless now, as they limit you in firing your main weapons. Cannons and lasers drawing from the same pool is not good.
- Complete disregard of large LRM racks: Large LRMs like lrm 15 and 20 should be the ultimate and extreme in the indirect fire category. an LRM5 is superior to 15 and 20 in every single possible way imaginable. 2xLRM5s for 4 tons have the same dps as an LRM20 for 10 tons but with murderously more accuracy and much more ammo efficiency.
Edited by Navid A1, 20 August 2016 - 06:11 AM.