So where is the incentive to even go running after caps in the mostly medium mechs I play.
According to the win conditions I often times tried to cap. Leaving formation for a brief - moderate time to at least turn a cap point neutral or actually capturing it.
In that time I usually destroy at least a few components, get assists or outright kill one or more mechs. It takes a long time to struggle and cap.
Lights dont do it. They either die instantly (most of the lights that apparently think they scoult just get vaporized in the first 1 - 2 mins or slowly trot along the main team even though we are being outcapped).
I tested it.
Thoroughly.
I went and struggeled to cap or turn caps neutral at least.
Do you know what kind of reward I got for that?
Yeah, got the win cash flow but I earned a f***ing lot more by loosing and just figthing. On top of that - as stated - it is infinitely more fun to fight mechs regardless if I loose by pathetic cap or not.
So my question: where in all thats good and all thats bad is the incentive to actually run to a cap point?
Capping isnt rewarded whatsoever. You actually capping has a major impact on your teams chances to win. And yet the financial reward is beyond abysmal.
Who comes up with theses numbers? Like.....who????
And more importantly what is the reasoning behind those pathetic rewards.
And even more importantly, do they realize that capping is no fun and that killing mechs is 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 more fun?
I think they forgot about that little detail.
I thought I make it very clear that fighting mechs is THAT much more fun so they reconsider the entire concept behind conquest.
The way it is now I do not have any incentive whatsover to even step 10 meters out of a good firing position to cap. And I really mean that.
In that time I could punch fat mechs in the face with awesome ppcs and watch them scream in terror, loosing their components. I could miss out on all that. Miss out on action.
For what.
Capping???? And the less than zero rewards for it?
Am I the only one who thinks that is ridiculous?
Oh and by the way.
Presicesly that is the reason why I said months and even years ago that they have to turn the non-consequential, boring, non-rewarding cap ponts into actually rewarding resources.
Like 3 stored artilery strikes for a team (the capping pilots) that captures the point.
Or rearming (acs, lrms, srms, etc) up to a certain point.
Or a few uavs.
Or even repairs.
Or even one hard to hold central cap point that allows one or two or three repairs or to fly in a dropship to bring in reinforcements for fallen comrades.
Why dont they just make conquest awesome.
its so easy to make it awesome.
I came up with those ideas instantly the first time I thought about it.
Is it so hard to just make it awesome and worthwhile instead of outright bad?
Edited by oneda, 21 August 2016 - 04:02 AM.