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No Incentive To 'win' Conquest


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#1 LowSubmarino

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Posted 21 August 2016 - 03:55 AM

...because I earn more money by just killing mechs and - more importantly for me personally as I got enough cbills - its more fun.

So where is the incentive to even go running after caps in the mostly medium mechs I play.

According to the win conditions I often times tried to cap. Leaving formation for a brief - moderate time to at least turn a cap point neutral or actually capturing it.

In that time I usually destroy at least a few components, get assists or outright kill one or more mechs. It takes a long time to struggle and cap.

Lights dont do it. They either die instantly (most of the lights that apparently think they scoult just get vaporized in the first 1 - 2 mins or slowly trot along the main team even though we are being outcapped).

I tested it.

Thoroughly.

I went and struggeled to cap or turn caps neutral at least.

Do you know what kind of reward I got for that?

Yeah, got the win cash flow but I earned a f***ing lot more by loosing and just figthing. On top of that - as stated - it is infinitely more fun to fight mechs regardless if I loose by pathetic cap or not.

So my question: where in all thats good and all thats bad is the incentive to actually run to a cap point?

Capping isnt rewarded whatsoever. You actually capping has a major impact on your teams chances to win. And yet the financial reward is beyond abysmal.

Who comes up with theses numbers? Like.....who????

And more importantly what is the reasoning behind those pathetic rewards.

And even more importantly, do they realize that capping is no fun and that killing mechs is 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 more fun?

I think they forgot about that little detail.

I thought I make it very clear that fighting mechs is THAT much more fun so they reconsider the entire concept behind conquest.

The way it is now I do not have any incentive whatsover to even step 10 meters out of a good firing position to cap. And I really mean that.

In that time I could punch fat mechs in the face with awesome ppcs and watch them scream in terror, loosing their components. I could miss out on all that. Miss out on action.

For what.

Capping???? And the less than zero rewards for it?

Am I the only one who thinks that is ridiculous?

Oh and by the way.

Presicesly that is the reason why I said months and even years ago that they have to turn the non-consequential, boring, non-rewarding cap ponts into actually rewarding resources.

Like 3 stored artilery strikes for a team (the capping pilots) that captures the point.

Or rearming (acs, lrms, srms, etc) up to a certain point.

Or a few uavs.

Or even repairs.

Or even one hard to hold central cap point that allows one or two or three repairs or to fly in a dropship to bring in reinforcements for fallen comrades.

Why dont they just make conquest awesome.

its so easy to make it awesome.

I came up with those ideas instantly the first time I thought about it.

Is it so hard to just make it awesome and worthwhile instead of outright bad?

Edited by oneda, 21 August 2016 - 04:02 AM.


#2 Tristan Winter

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Posted 21 August 2016 - 04:22 AM

Same thing for Assault and Domination. Hence the running joke "Four kinds of team deathmatch".

#3 Metus regem

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Posted 21 August 2016 - 05:46 AM

I've been saying it for a while, there needs to be a reason and a reasonable reward for playing the objectives, rather than death match. As it stands right now, unless I want a challenge, there is no reason to feild a light other than the ACH or Jenner. There should be a reason aside from challenge to use a Locust....

#4 Sylonce

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Posted 21 August 2016 - 06:37 AM

View PostTristan Winter, on 21 August 2016 - 04:22 AM, said:

Same thing for Assault and Domination. Hence the running joke "Four kinds of team deathmatch".


And then there is faction play... Team deathmatch plus...respawn!

But of all the game modes, I find conquest to at least shake things up fairly well compared to the other modes. More rewards would be nice, since I would say that 2/3 of the time it boils down to a regular Team death match anyways. I also never thought it made much sense that mechs would capture points to just mine resources

#5 El Bandito

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Posted 21 August 2016 - 07:21 AM

To the OP:

You want objectives? You want coordination? You want better teammates? Then go play Group queue or FW. You keep playing in the PSR diluted solo-q, where the amount of potatoes can make an Irishman envious, and then complain about it on the forums on multiple threads. This I find silly.

You also keep complaining about your teammates, even after a victorious match. I get it, you are a know-it-all 1337 guy whos got some skills and your mates are scrubs. So if you want to mingle with others like you then go to teamspeak, form a group and drop with them. Or accept solo-q as what it is.

Sheesh.

Edited by El Bandito, 21 August 2016 - 07:22 AM.


#6 Johnny Z

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Posted 21 August 2016 - 07:31 AM

Epic match description incoming.

HPG Manifold Conquest.

Me and another light move to do some capping. We had 2 on our side and the one in the middle. Big fight under the dish and it looks like it will be going bad and soon, so I bug out and move to cap one on their side.

By the time that is capped the entire team is down and one lone Cicada on my team heads out from the middle to where I just finished capping. Hes in good shape and so am I mostly.

They had 8 mechs.

So anyway we hide waiting for the first to show up and regain the cap on their side. It was a light mech and me and the Cicada jump him, down he goes. Posted Image I guess their mostly heavy and assault team were moving to cap the rest so still had not shown up yet.

Next comes a Timberwolf to regain the cap on their side, fresh, so me an the Cicada jump him to, after quite a fight he goes down to.

After this they didn't want to try regain the cap solo so I guess they regrouped to come get the last one.

No kidding the points were super close and when we hit 750 for the win there was 4 or 5 heavy and assault mechs 1 meter away from that last cap. Posted Image I come around the corner in my Raven the last second and we all got a shot off when the match was over and my little Raven staring at all 4 or 5 of their mechs. Posted Image The Cicada survived to but had retreated further away.

This was just the day before yesterday.

Edited by Johnny Z, 21 August 2016 - 07:42 AM.


#7 LowSubmarino

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Posted 21 August 2016 - 07:34 AM

View PostSylonce, on 21 August 2016 - 06:37 AM, said:

And then there is faction play... Team deathmatch plus...respawn!

But of all the game modes, I find conquest to at least shake things up fairly well compared to the other modes. More rewards would be nice, since I would say that 2/3 of the time it boils down to a regular Team death match anyways. I also never thought it made much sense that mechs would capture points to just mine resources


No.

It does cerainly not shake things up.

Running to some completly worthless (both in terms of ingame advantage and moneatry reward) cap point simply is no fun whatsoever. Whoever has fun doing that doesnt even know what fun means.

Fun objectives could be e.g. protecting a vip mech or gaining valuable resources by taking cap points.

This kind of conquest we have doesnt shake up anything except my nerves and i do not get rewarded for capping. I personally earn more money if I lose or ignore a potential caploss and focus on fighting mechs. Plus fighting mechs is more fun. So why would I even try to cap???

Give me a plausible reason. cause i dont see one. Its no fun and i dont get anything for it.

So why run there???

#8 Squirg

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Posted 21 August 2016 - 07:57 AM

View PostEl Bandito, on 21 August 2016 - 07:21 AM, said:

To the OP:

You want objectives? You want coordination? You want better teammates? Then go play Group queue or FW. You keep playing in the PSR diluted solo-q, where the amount of potatoes can make an Irishman envious, and then complain about it on the forums on multiple threads. This I find silly.

You also keep complaining about your teammates, even after a victorious match. I get it, you are a know-it-all 1337 guy whos got some skills and your mates are scrubs. So if you want to mingle with others like you then go to teamspeak, form a group and drop with them. Or accept solo-q as what it is.

Sheesh.


Are you actually suggesting FW has any of that?

#9 El Bandito

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Posted 21 August 2016 - 08:09 AM

View PostSquirg, on 21 August 2016 - 07:57 AM, said:

Are you actually suggesting FW has any of that?



Better than solo-q. At least people rush generators and with TS you can get a group going.

Edited by El Bandito, 21 August 2016 - 07:20 PM.


#10 topgun505

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Posted 21 August 2016 - 08:16 AM

Plus the fact that you are not helping your team win the fight while capping. And if your team loses the fight, it is HIGHLY unlikely you will be able to win by cap, because ...

Capping rate for a single mech is slower than a slug stuck in molasses.

Sure, if you run with a group and dedicate your play to capping (have multiple lights all with cap mods) then you can cap points fairly quick. But A ) There is no guarantee you will even land a game mode where that is even of value, and B )This requires group play .... doesn't do the solo player a lick of good, and C ) Even if you win via cap .... winning via that method gives you crap for xp and CB so there is little incentive to do so.

The problem is finding a sweet spot. If you massively increase the payout for winning by cap, and increase the cap rates that a single mech might actually pose a danger, then that just results in teams camping their own base to prevent being capped out so it ends up in a standoff .... or a sniper war where the first team to be up on kills gets a considerable advantage.

Edited by topgun505, 21 August 2016 - 08:17 AM.






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