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#21 X T R E M E

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Posted 22 August 2016 - 06:24 AM

If ghos heat is removed with the new system, and if the energy points are based on the tonelaggio is' better.
The weapons should be balanced in an intelligent way. With calculator in hand and not differently

http://mwomercs.com/...ionsuggestions/

Edited by XtremeAlex, 22 August 2016 - 06:25 AM.


#22 Steve Pryde

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Posted 22 August 2016 - 02:48 PM

View PostChados, on 20 August 2016 - 02:08 PM, said:

But isn't that why they're *testing* it? To *see* if they can fix the problems with it using this mechanic?

Then I really hope that PGI throw the energy draw system right into the garbage can if it doesn't work well.

#23 Gyrok

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Posted 24 August 2016 - 08:35 PM

View PostSteve Pryde, on 22 August 2016 - 02:48 PM, said:

Then I really hope that PGI throw the energy draw system right into the garbage can if it doesn't work well.


That is the thing, though...why spend so much time and money on an aborted fetus?

#24 Navid A1

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Posted 24 August 2016 - 08:47 PM

View PostSteve Pryde, on 22 August 2016 - 02:48 PM, said:

Then I really hope that PGI throw the energy draw system right into the garbage can if it doesn't work well.


You thought they were testing to see if it "works"?

lol no. If they wanted that, they would have tested it in 12v12 matches

this is going to be on live client shortly. And you will love it because PGI knows best.

#25 Malcolm Vordermark

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Posted 24 August 2016 - 09:36 PM

View PostSteve Pryde, on 22 August 2016 - 02:48 PM, said:

Then I really hope that PGI throw the energy draw system right into the garbage can if it doesn't work well.

Long Tom leaves me with little hope of that.





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