Quicksilver Kalasa, on 22 August 2016 - 07:02 AM, said:
Specialized ammo isn't a huge selling point since it only meant you were missing out on 2 things, LBX cluster ammo and precision AC ammo. Precision is nice but with pulse not really necessary (though is nicer for IS since the range difference between pulse and ACs is a little more stark). Lower accuracy though? What are you talking about? Wub had -2 to-hit modifier and VSPLs could get -3 at short range. Sure energy weapons didn't have something that hit as hard as Heavy Gauss or AC20s but they were close enough with PPCs and LPLs.
Why are you using an example from MWO? Lasers can't be heat neutral so of course 4 UAC5 has incredible DPS compared to lasers, that's to make up for how you can't stack them like you can lasers, that's the trade-off.......
I have, you just ignore it every time with bogus reasons.
You forgot ap ammo and through armor crits it allowed.
As for uac you had the rule saying no called shots unless fired in single shot mode.
"Total Warfare updated the rules to specify that Pulse Lasers (including Variable Speed Pulse Lasers and X-Pulse Lasers) as well as multi-shot firing autocannon cannot aim their fire, unless the affected autocannon are fired in single shot mode. In addition, an LB-X autocannon only receives the benefits if it is firing solid rounds instead of cluster ammunition."
Lasers can be heat neutral and tbh boating mediums yields good results in general, at low heat too.
http://mwo.smurfy-ne...eb50c07bb14c323
Fill tonnage with mlas, 42 heat generated, 42 heat dissipated 3025 tech lvl 70 dmg heat neutral alpha...
http://mwo.smurfy-ne...ab#i=16&l=stock
this does 62 dmg and generates 3 heat per alpha.
Quicksilver Kalasa, on 21 August 2016 - 07:33 PM, said:
Sorry, but for this game, energy weapons should not be heat neutral, even those that are supposed to in TT.
This is not argument, this is saying "because this game".