davoodoo, on 23 August 2016 - 02:38 AM, said:
Nova, pts, i need to take 3.5 second breaks between arms, i might aswell fire isngle arm and add 6 dhs instead of 6 mlas...
- Yeap. Maybe so. But we talk about working, not working as effective. There many ways to tweak and many cold maps where result better. Like Manifold of Polar, or Frozen.
davoodoo, on 23 August 2016 - 02:38 AM, said:
Chainfiring 1 is useless as they come off cd before last one is fired.
Same with 2.
You need to chainfire 3 at a time and youll hit penatlies from lack of energy.
Chainfiring 4 shutdowns me after 4 salvos and it would simply be better to reduce amount of lasers to 8 as it takes less than second after 2nd salvo for previous 4 to recharge...
And yes, 315 dmg is terrible, if i need to stare at enemy for so long im dead before i do that dmg, **** might aswell go with 6 mgs...
Its not working, it cant perform its function which is fast strike mech killer... Run or jump in discharge as much as you can in big alpha and run off before enemy retaliates.
- 315 damage delivered to different targets without overheating on top sepeed and possibility to make whole armor weak or rip leg\hand - good result. I am talking not about stare to enemy and put chainfire on it. Im about running around fith non-stopping fire to any target you see without a lot delay sometimes make double-cross hit by pressing chain fire from both group. Slow target takes hit from any side. Light target can be pursued under pretty heavy fire without chance to stop, turn around and shoot you (especially if your target same speed as Nova)
Now fast strike mech - light with alpha from 5.5dmg till 20-25. Medium - mech to kill light and rip off parts from assault as it should be.
Besides... I welcome you to PTS to test all possible variants of Nova vs Nova or any else popular mech in different temperature condition map. If you want and ready to do that. Maybe we can find something new about mech.
davoodoo, on 23 August 2016 - 02:38 AM, said:
And what exactly is ed if not scrapping ghost heat entirely??
You have ghost heat, instead of working on it and trying tweaking it you scrap whole system for ed...
- ED is system to limit one shot power besides of used for that weapon. No less, no more. You can put anything you want (especially on mech with low hardpoints or with ballistic\energy\rocket only available) but use no more than 20\25\30\35 or hov many would have any of mech class EDpool DMG after pressing "fire" button. Want more - wait 1.5sec (or less... or more, well see after test result which no one want to make with sense) + cooldown of weapon (or only 1.5 cec if you have more firepower and preserved second portion of ready to use guns)
davoodoo, on 23 August 2016 - 02:38 AM, said:
All i see from ed is.
1)Its better to take 30 dmg worth of llas than 30 dmg worth of mlas+llas, thus boating is the king
2)dakka unaffected, actually it allows for higher ac alphas than ghost heat
3)ppfld king
4)only thing it nerfed was mixed laser builds which were low alpha builds heat neutral in tt, also broken as they vent more heat than they can produce resulting in wasted tonnage...
5)it decreased ttk instead of increasing it.
6)brawling isnt worth it when every sniper can do as much dmg as dedicated short range platform.
1. Yes. But in mid-short range you loose advantage really fast. I try it already. Especially if your mech slow. On fast - you use XL with risk to be dead faster.
2. Dakka affected. You forced to split damage of take high heat, because it fire faster than ED refills. But chainfire dakka become better and less useless (also make possible to avoid jam factor)
3. Why?
4. Nope... mixed laser builds got less heat if each fired group of laser fits in ED pool. Most of my mix laser mech become better than on Live Servers. Also I can show it in any battle on PTS If you want.
5. Why?
6. Brawling got more sense. In close combat sniper become sluggish and slow. Also lack of pinpoint damage and got more heat under situation with intense fire. Fast enough brawlers or mech under friendly cover now can be used as sniper killer. So - nope. Also, longrange damage now capped few obstacles:
- You have no more than 2 gauss (maybe 3 if someone got really working idea hot to make it risky to use) so no 60 pinpoint damage anymore.
- You got same heat and not all mech have rapid PPC speed. So after rapid fire 3+3 PPC you got much heat. And 2 ppc only 20(30splash) damage. yeah we have PPC+Gauss. But ED limit damage to 30. than... more heat from PPC. Nice.
- Same with LRM, but they already spread damage so, who care.
- Same with laser...
You got better chance to make in need range as whole mech, not a junk piece than before.
As I said above, I'm glad to invite you to test mech... and anyone else for more close result to real battle obstacles.