

When Running Hot, There's No Feeling Of Being In A Hot Cockpit
#1
Posted 19 August 2016 - 09:00 AM
I really think it's about time they start making it seem like something is going on inside that cockpit, be it heatwaves, slightly blurred vision, HUD scrambling, anything like that would be better for both immersion and gameplay than the nothingness we experience now.
#2
Posted 19 August 2016 - 09:09 AM
#3
Posted 19 August 2016 - 09:19 AM
#4
Posted 19 August 2016 - 09:23 AM
And I bet that if this gets implemented people will turn it of so they can be uber pro's.
I think in all fairness everyone should have the same visibility no matter the settings they use. Let there be one sided polys blocking the line of side instead of removeing the entire tree. Framerate wise its the same but its fair for everyone.
Edited by Nesutizale, 19 August 2016 - 09:25 AM.
#5
Posted 19 August 2016 - 09:27 AM
There's a fair chance that PGI would create some sort of heat wave animation that would reduce your FPS by 90%. So careful what you wish for.
That being said:
- The sound of your pilot breathing when things get too hot (with the option to disable in sound menu)
- Blurred vision when the mech overheats and powers down
- HUD flickering and scrambling
- Cockpit monitors reacting to overheating
Oh, and projectile impact marks on the cockpit glass.
#6
Posted 19 August 2016 - 09:27 AM
Prosperity Park, on 19 August 2016 - 09:19 AM, said:
I like the MW3 one better, the HUD would flicker from heat or PPC hits... Not to mention that mounting a big AC or UAC in an arm would cause your mech to pull to the side when you pressed the trigger...
#7
Posted 19 August 2016 - 09:28 AM
Nesutizale, on 19 August 2016 - 09:23 AM, said:
And I bet that if this gets implemented people will turn it of so they can be uber pro's.
I think in all fairness everyone should have the same visibility no matter the settings they use. Let there be one sided polys blocking the line of side instead of removeing the entire tree. Framerate wise its the same but its fair for everyone.
Just like World of Tanks, all the tryhards turn off brush and grass. It gives them a huge advantage in competitive play.
#8
Posted 19 August 2016 - 10:03 AM
#9
Posted 19 August 2016 - 10:13 AM
Broadly speaking, your point (Make MWO more sim than it currently is) is a good one.
Edited by Yosharian, 19 August 2016 - 10:13 AM.
#10
Posted 19 August 2016 - 11:27 AM
Yosharian, on 19 August 2016 - 10:13 AM, said:
Broadly speaking, your point (Make MWO more sim than it currently is) is a good one.
Even non-sim games need proper feedback to the user about things, take Call of Duty when it makes your vision all blurry and red when you're close to dying, right before you magically heal all your wounds.
#11
Posted 19 August 2016 - 12:24 PM
Alistair Winter, on 19 August 2016 - 09:27 AM, said:
There's a fair chance that PGI would create some sort of heat wave animation that would reduce your FPS by 90%. So careful what you wish for.
That being said:
- The sound of your pilot breathing when things get too hot (with the option to disable in sound menu)
- Blurred vision when the mech overheats and powers down
- HUD flickering and scrambling
- Cockpit monitors reacting to overheating
Oh, and projectile impact marks on the cockpit glass.
An animation of the pilot stripping down to his underwear. Hey, it's in the lore!

#12
Posted 19 August 2016 - 12:27 PM
And yes, spiderweb cracking of the glass if you get hit in the head. And if you are in a vacuum like HPG maybe even hear the sound of air hissing out.
Alistair Winter, on 19 August 2016 - 09:27 AM, said:
There's a fair chance that PGI would create some sort of heat wave animation that would reduce your FPS by 90%. So careful what you wish for.
That being said:
- The sound of your pilot breathing when things get too hot (with the option to disable in sound menu)
- Blurred vision when the mech overheats and powers down
- HUD flickering and scrambling
- Cockpit monitors reacting to overheating
Oh, and projectile impact marks on the cockpit glass.
#13
Posted 19 August 2016 - 12:39 PM
#14
Posted 19 August 2016 - 01:04 PM
#15
Posted 19 August 2016 - 01:48 PM
#16
Posted 19 August 2016 - 01:52 PM
For that matter, you should be able to eject. I want to be able to eject (or be ejected), and then either be shot as I'm floating down on a parachute, or if not, then be able to run around as a people-sized menace, shooting at mechs with my absolutely ineffective pistol.
#17
Posted 19 August 2016 - 02:00 PM
#18
Posted 19 August 2016 - 02:38 PM
Edited by Mole, 19 August 2016 - 02:38 PM.
#19
Posted 22 August 2016 - 04:45 AM
Mole, on 19 August 2016 - 02:38 PM, said:
Barely audible and barely visual, as in they are what I would expect when you're at about 50% heat as a warning sign, but at 100% your mech should be losing its ****
Edited by CapperDeluxe, 22 August 2016 - 04:45 AM.
#20
Posted 22 August 2016 - 05:31 AM
You definitely will get a feeling of heat. Especially during loading from and into mechlab.
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