

Mwo Is Dying?
#1
Posted 21 August 2016 - 09:05 AM
This also can be seeing as that with little incentive, many players still want to play MWO, even if it have so many flaws and things to be fixed/added.
Here a SS i took after my first match as a light, it was a realy bad match and i only did like 50dmg, so i went to the very botton of the light leaderboard, witch shows me that there is like 10k+ active players, i guess 10% of this can be 2nd accounts for a same player, so there is like 9k+ active players around.
http://steamcommunit...s/?id=749037031
(hmm cant find a way to post it as a image link)
#2
Posted 21 August 2016 - 09:07 AM
#3
Posted 21 August 2016 - 09:13 AM
#4
Posted 21 August 2016 - 09:29 AM
#5
Posted 21 August 2016 - 11:01 AM
February 15th, 2015
http://mwomercs.com/...this-game-dead/
September 3rd, 2013
http://www.howtospot...at-exaggerated/
This guy calling the "game is dying" talk exaggeration.
#6
Posted 21 August 2016 - 11:15 AM
#7
Posted 21 August 2016 - 11:19 AM
#8
Posted 21 August 2016 - 11:20 AM
I'm like a battered wife when it comes to Mechwarrior games. I just wish PGI would stop beating me and become the prince I've seen out of my various black eyes all these years.
#9
Posted 21 August 2016 - 11:57 AM
However we are not really privy to the correct metrics (sales) to determine the status of MWO.
That said, my educated guess is that MWO is not inches from death, but it is also unlikely to experience a lot of growth or progress.
#10
Posted 21 August 2016 - 12:16 PM
Boogie138, on 21 August 2016 - 11:57 AM, said:
Lol so this game is really dying since 2012
Remember closed beta client with total of logged players was display.... 5000 ish for rush hour and 2000ish when it wasnt rush hour.
#11
Posted 21 August 2016 - 12:28 PM
Edited by JC Daxion, 21 August 2016 - 01:00 PM.
#12
Posted 21 August 2016 - 12:29 PM
Find no one on in your unit.
Your friends list has maybe 10 people online in a list of a few hundred.
Your Faction Team speak has 5 guys on it, 2 are afk and the other three are playing a different game.
Faction Play has one planet with people 7 attacking and 5 defending no running match.
You pick a mech click quick play to stare at the spinning connect wheel for minutes at a time.
Finally get a few matches and see almost the same people over and over and over. Picking the same map and mode over and over and over.
Log out and switch to another game.
Yup I say things are dieing.
#13
Posted 21 August 2016 - 12:31 PM
LorDGuilhotinA, on 21 August 2016 - 09:05 AM, said:
This also can be seeing as that with little incentive, many players still want to play MWO, even if it have so many flaws and things to be fixed/added.
Here a SS i took after my first match as a light, it was a realy bad match and i only did like 50dmg, so i went to the very botton of the light leaderboard, witch shows me that there is like 10k+ active players, i guess 10% of this can be 2nd accounts for a same player, so there is like 9k+ active players around.
http://steamcommunit...s/?id=749037031
(hmm cant find a way to post it as a image link)
What I have noticed is a lot less long time players being really negative on these forums and a lot of new accounts taking up the torch.
I'm sure some got perma banned for cheating while others got bored, but this new crew of entirely new players makes me wonder.
My bad, just not many posts from this account.
Edited by Johnny Z, 21 August 2016 - 12:32 PM.
#14
Posted 21 August 2016 - 12:32 PM
Terrorsdawn, on 21 August 2016 - 12:29 PM, said:
Find no one on in your unit.
Your friends list has maybe 10 people online in a list of a few hundred.
Your Faction Team speak has 5 guys on it, 2 are afk and the other three are playing a different game.
Faction Play has one planet with people 7 attacking and 5 defending no running match.
You pick a mech click quick play to stare at the spinning connect wheel for minutes at a time.
Finally get a few matches and see almost the same people over and over and over. Picking the same map and mode over and over and over.
Log out and switch to another game.
Yup I say things are dieing.
well its the opposite for me. For some reason my unit list jumped in activity.
#15
Posted 21 August 2016 - 12:35 PM
They are scraping back MC, that's for sure. Decals are helping. Cache is also helping. They both need a bit of work.
More people are using new mechpacks right out of the gates now. I remember before it was a small club of players with the new mechs for quite a while.
All the changes for the game happen in small tiny amounts, so it seems like no progress. If they tied up a lot of the loose ends in regards to sideways development, they could earn some respect back from the community and then move on from their with confidence.
An absolute blitz on modes, secondary objectives and lore based missions etc will go even longer.
Give players a drop ship. Let us upgrade it, purchase and win staff for the ship. Upgrade your staff and send them on missions for consumables etc. Sort of like a Generic weapons cache. Similar to Knights of the Old Republic.
Edited by Mechwarrior1441491, 21 August 2016 - 12:37 PM.
#16
Posted 21 August 2016 - 12:41 PM
BLOOD WOLF, on 21 August 2016 - 12:32 PM, said:
Is your unit called the White Knight Covenant by chance? Motto of there is glairing problems in the game keep calm and Helen Keller on?
My unit "The Remnant"of 40 members doesn't play anymore I've logged in to redeem my items, when I do my friends list of many has 2 online at most usually.
Many of us have said and seen this. Our units and friends have moved on.
#17
Posted 21 August 2016 - 12:47 PM
Mediocre? Absolutely.
#18
Posted 21 August 2016 - 12:49 PM
#19
Posted 21 August 2016 - 12:51 PM

#20
Posted 21 August 2016 - 12:56 PM
Mechwarrior1441491, on 21 August 2016 - 12:35 PM, said:
Well it make sense that if most of the people are in other games you are left with a bigger pool of people who spend for packs. That does not mean more people are playing and paying.
But i fear not when it comes to cash for PGI. Round the clock population might amount to a low 45k which is enough to lunch a game in less than 3 minutes but isnt enough to support healthy game mechanics such as 3/3/3/3, tier separation, choice of game mode. They sold 25k marauder pack, less popular pack probably sell at between 15-20k, cash isnt a problem for pgi pockets but we dont really know what they use that cash for other than more mech pack and mech customisation. Every month theres a few lines of code worth of content, his month the new content will be seeing enemy facing direction when a uav is up and thats it. When they had a talk to "fix" CW they only tried to optimise buckets, its what they always have done, try to optimise the "buckets" and here we are...
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