Alistair Winter, on 23 August 2016 - 12:24 PM, said:
IS and Clan mechs should be different. I'm all for buffing IS engines, but at least do it in a different way than Clan engines.
Clan mechs shouldn't be IS mechs with Clan skins and vice versa. Make the two factions play differently, make a Timber Wolf a different experience from the Marauder or whatever.
Like i said, 4 critical slots to destroy, than 3. This will still consume 3 critical slots per torso for XL-engines, which is standard IS disadvantage, but now they will survive with one torso.
TKSax, on 23 August 2016 - 09:00 AM, said:
Who is everone, it really does not matter what you or I think it matters what PGI Thinks, and XL engines have been like this sine the game was introduced, and they have declined to change in 4 years.
Well, obviously anyone besides you, so far you're only speaking for yourself, and you want things to happen as you want. Admittedly, i want otherwise, and this argument is just about conflicting interest. Of course the difference is that i never insisted that it is unfair, rather i asked first, but you admitted that it is still fair to do so.
So what if declined to change it in 4 years? Does the word of PGI suddenly makes it fair? Don't they update the game to address issues? Hell, they're doing the Energy Draw right now, further developing the heat system.
4 years ago is in the past. Leave it there, and move on.
TKSax, on 23 August 2016 - 09:00 AM, said:
Correct, if IS is Hard mode, should he have not walked all over me in is Clan Mech? The rest of the matches don't matter since I was showing my Hard mode IS XL mech vs Clan Mech and won. However, I was in OrionIIC the second match which is of course a clan mech. The last match deviated from my usual XL Dual gauss because it was 1v1 Match, and I knew he would be shooting for my side torso. Solo Que, XL Warhammer 6R with Dual Gauss 4 ML laser all day every day.
What, haven't you played hard-mode on other games before? Of course it's still playable, it takes more skills to do so however. But what we are tackling right now, is that it is NEEDLESSLY hard, NEEDLESSLY disadvantaged. Other than for the sake of "flavor"
TKSax, on 23 August 2016 - 09:00 AM, said:
As far as King Crab, you can't balance the whole game around a King Crab, so changing XL engines just so King crabs can run them safer is not the best reason. Especially when the Majority of Clan Mechs have not choice but to run an XL Engine. The King Crab is a sub-par assault mech in the game it could use some help, probably some structure quirks.
I never said to balance it around the king-crab, i just said to balance it. So what if clan uses XL-Engine? I run a Timber Main, my arms get destroyed with my left or right-torso destroyed. Not being killed with two torso's aren't really that much to go on when you're practically neutered.
Yes, KC needs help, but with assaults generally have larger hitboxes paired with slow mobility, this amounts to unprecedented vulnerability. They don't need that additional vulnerability. Perhaps we can just make assaults, or even heavies less vulnerable on XL, but Meds and Lights are.
I would suggest LFE -- but that would completely alter their available critical slots since the LFE just have two slots on each torso, and i would assume to be much harder to rebalance. I would suggest that it would take 4 destroyed critical slots than 3, Clans won't be affected, but IS would. At least it could only affect heavies and assaults, but lights and meds still die after 3 destroyed critical slots.
TKSax, on 23 August 2016 - 09:00 AM, said:
Your not everyone either what people like me and others who are ok with as is? But really as I said above what you and I think means nothing, PGI has been pretty clear that they have no intention to change how XL Engines work in MWO.
Yeah, i never claimed that i speak for everyone. Rather i am pointing out that your "flavor" is not exactly appreciated by all MWO players.
Ooh, they're not going to change it -- suddenly it has become more fair.
TKSax, on 23 August 2016 - 09:00 AM, said:
You can Run an XL in a King Crab Successfully, Sader does it, I have done it, it takes good awareness and positioning as well as smart Torso twisting but it can be done.
Sure, but that's not really the issue. Of course people can play disadvantaged mechs, yet win via skill. But the point is that XL-Engine is needlessly disadvantaged, just for the sake of "Flavor"
Edited by The6thMessenger, 23 August 2016 - 03:46 PM.