I think it would be a plain and boring system no matter how perfect it becomes.
Energy Draw is easy to understand but it brings no big changes nor depth of gameplay to the game.
It's like the dev's are not willing to put any true effort into truly making MWO stand out from the crowd of games.
MWO can be fun yes. But do you think MWO has potential to be a better game?
If the answer is - No. It's allready as good as it needs to be - then you should skip the rest of this thread because you would be wasting your time by reading more.
Hey...i'm just being honest here. Honesty should be rewarded...i want my chocolate chip cookie.
If the answer is - Yes. MWO does have potential to be a better game - then read on.
If Energy Draw is perfected or becomes just good enough to satisfy Russ it could become a permanent part of MWO.
A single bar that fluctuates up and down faster than the heat bar - Not exactly groundbreaking.
This mediocrity will last several years or till MWO finally gets shut down.
Let's look at EVE Online for a moment to compare since that is also a niche game.
It has a fairly high learning curve and it was a niche game when it launched in 2003.
But it's been a tremendous success despite being a niche game.
Look at this -
- 2005 MMORPG.com Best Graphics, Best PvP, Favorite Company, and Reader's Choice Best Game[173]
- 2006 MMORPG.com Favorite Graphics, Favorite PvE, Favorite PvP, Favorite Story, and Favorite Game[174]
- 2007 MMORPG.com Best Overall Game of 2007[175]
- 2009 MMORPG.com Game of the Year[176]
- 2010 MMORPG.com Game of the Year[177]
- 2011 MMORPG.com Game of the Year
MWO is definitivly a niche game too since there aren't many MMO Robot FPS games out there.
MWO could have a stable and loyal community if PGI just put more effort to make MWO stand out.
But MWO's player population is not exactly stable by any means.
A fair amount of players have lost faith in PGI and that is not a good sign.
Instead PGI goes for this Energy Draw system that is so...lacklustre and oversimplified.
I know simple is often best but PGI's Energy Draw is just plain boring even if perfected.
Another troubling thing is that it seems the amount of players that are dissatisfied with Energy Draw outnumbers the ones that are positive in the PTS feedback forums.
So i'm not exactly alone in my opinion.
Look at these ideas players made in the PTS feedback forum.
What If We Have 3 Bars?
Ammo Reload Capacity... An Improved Approach Favoring Mixed Builds.
There are loads more but i put these two here because they stand out.
They are not mediocre by any means. Especially if you read what the other players talked about.
These ideas can be balanced. All that is needed is filling in the numbers.
To begin with both these ideas had a single glaring flaw in common but eventually this flaw was rooted out or at least shrunk by a lot.
Flaw was that mechs with just one type of weapon hardpoints had a disadvantage.
We managed to handle this flaw by bashing about a dozen heads togheter.
Imagine what a much larger part of the community could do. Especially the players with skills in math.
One thing is for certain - I do not know if it's possible to achieve perfection with these ideas but we would most certainly not be bored with the results no matter what happens.
The first link is based on having three extra bars other than heat.
- Energy for energy weapons
- Guidance Computer for missiles
- Recoil bar for ballistics
Many may worry about having to keep an eye on 3 more bars. But please look at the picture below. Please.
I'm not a smart guy but i managed to somewhat keep an eye on most of these gauges and fly the helicopter.
No i do not have helicopter or airplane license. I do not even have a drivers license.
If i can manage that you guys should be able to keep an eye on 3 bars.
it's from a game called DCS Black Shark.
We managed to get this far by talking over the weekend with only a few people.
For MWO's future....think for a moment about what could happen if a few hundred or even a thousand players helped improve these ideas.
Or come up with their own ideas for that matter.
Edited by Spleenslitta, 22 August 2016 - 11:30 AM.