http://mwomercs.com/...w-pts-23aug2016
So, you say that the energy requirements for AC weapons needs to be lowered, aye? Well, then, by the power of nerfbat, we shall RAISE the energy requirements higher!
Muhahahahahaahahahahahaha!
1
Don't Tell Pgi It's Not Working Right
Started by jonfett, Aug 23 2016 07:05 PM
6 replies to this topic
#1
Posted 23 August 2016 - 07:05 PM
#2
Posted 23 August 2016 - 07:22 PM
Who said that AC energy requirements should be lowered? It should be increased to combat the dakkapocalypse people are fearmongering, as the new patch indicates.
My 6xAC2 Mauler is still not affected, thank the stars.
My 6xAC2 Mauler is still not affected, thank the stars.
Edited by El Bandito, 23 August 2016 - 07:23 PM.
#3
Posted 23 August 2016 - 07:34 PM
PGI planning meeting: "What is the most complicated way we can come up with to reduce alpha striking?"
Changing heatsinks to NOT INCREASE CAPACITY would have a very similar effect on energy weapons and a reasonable effect on missiles. While taking all of 45 seconds (as there are three types of heatsinks to change values on).
Changing heatsinks to NOT INCREASE CAPACITY would have a very similar effect on energy weapons and a reasonable effect on missiles. While taking all of 45 seconds (as there are three types of heatsinks to change values on).
#5
Posted 23 August 2016 - 07:39 PM
El Bandito, on 23 August 2016 - 07:22 PM, said:
Who said that AC energy requirements should be lowered? It should be increased to combat the dakkapocalypse people are fearmongering, as the new patch indicates.
My 6xAC2 Mauler is still not affected, thank the stars.
My 6xAC2 Mauler is still not affected, thank the stars.
"We've received a lot of feedback specifically calling for lower Energy Consumption values for close-range, brawl-focused weaponry." [AC/20 • Energy Consumption increased to 24 Energy total (from 20).]
Edited by jonfett, 23 August 2016 - 07:40 PM.
#6
Posted 23 August 2016 - 07:40 PM
XD
#7
Posted 23 August 2016 - 07:41 PM
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