1453 R, on 23 August 2016 - 05:00 PM, said:
Clan PPCs reap the benefit of (failing at) competing with far fewer 90-damage laser fusillades under Energy Draw. They're not supposed to be DPS weapons - that's the purview of autocannons, which took a bunch of very big nerfs in this latest update beeteedubs.
PPCs are burst weapons - deliver one big stonkin' instantaneous whack from a considerable distance without having to deal with volatile ammo, then ideally pull back into cover or defend yourself until you can do it again. They are supposed to be disadvantaged against brawly weapons in brawling ranges because brawling weapons are entirely outclassed by PPCs outside brawling ranges.
They don't have to be burst-only weapons to be balanced, and in the burst weapon department they are still outclassed by guass rifles. I would argue that PPCs should certainly not be relegated to only burst damage. Heat is supposed to be a PPCs limiting factor, and inside brawling range a mech mounting a couple of PPCs is still going to lose to a dedicated brawler anyway.
Players should have the choice to do some decent DPS against non-brawlers in a CQC fight if they prioritize heat-sinks over even more PPCs. This new system is supposed to promote more build variety and choice. Pigeonholing PPCs into the "boat n' alpha strike, or go home" category is not conducive to achieving that goal.
Edited by Jack Shayu Walker, 23 August 2016 - 05:09 PM.