So, having played for a couple weeks, I've managed to have fun and build up about 35m C-bills playing around in the various trial mechs and doing the last couple events, and I think it is about time that I stop earning XP that can't be spent (at least, not yet, heh). However, I'm not entirely sure which to buy, since the variety is nuts, so I'll create another one of these in hopes of getting some good input.
To start with, I'll just give my thoughts on the trials that I've played with for more than a couple matches:
- Locust + Arctic Cheetah: These are a lot of fun to play, but at the end of the day, I prefer shooting to scouting, and the risk:reward for these close-ranged mechs just didn't seem to work out in actual combat
- Stormcrow: This might be my favorite chassis; it moved quickly enough to get some good flanks on enemies, the lasers were reasonably rewarding, especially when finding somebody's backside, and I enjoyed being able to re-position almost as fast as the lights. My only real gripes were that I wish it had a touch more range (I've found ~400m to be my "comfort zone", as it were, and it ran so hot that when I did get into a sustained fight (usually hunting down lights that were harassing my larger mechs), I found myself shutting down embarrassingly often.
- Shadow Cat: I enjoyed the extra mobility from the Jump Jets, I liked the extra range on the lasers, and the ECM frequently came in handy, but it just didn't feel like I had the firepower to be more than a nuisance.
- Trebuchet: Occasionally, it was fun to be on the giving end of the LRM spam. Having the capability to do that kind of build on a chassis would be a bonus, but otherwise, I wasn't too big on this mech,
- Timber Wolf: I had a couple of really great moments in this mech; it hits like a goddamn truck, and it took decent punishment in return. However, I really missed the mobility of the lighter chassis; I felt like I couldn't really operate independently when the situation presented itself, like I could in the smaller mechs.
- Ebon Jaguar: Kind of like the Shadow Cat to the Stormcrow; the extra range was occasionally nice, but I generally preferred the extra punch of the Timber Wolf. Plus, having to muck around with the Gauss Rifle wasn't very fun unless we were just plinking at each other from a distance.
- Jaegermech: Kind of like the Trebuchet; having the ability to run this kind of build would be a nice bonus, but I wouldn't miss it.
- Battlemaster: Easily my favorite of the Assaults. Hit like a tank and took forever to die. But it was so damn slow.
- Warhawk: Like the Battlemaster, but again, ******* around with the Gauss rifles rarely added anything to the experience.
- Dire Wolf: Sooooooo slow, but rolled through things like a wrecking ball when you did get there.
Thanks!