

Cp-S Bug
#1
Posted 23 August 2016 - 07:43 PM
Bug Location The bug is in regards to the newly released Cyclops
Reproduction Rate 100% not a graphical issue, is actually coded to behave in this manor. In the Mech lab.
Bug Evidence Not required, a quick moment in the mech-lab shows it in clear day. Thank you for your time, also i would like to point out just in case this was intended the Kodiak 3's hard points are much higher and not subject to the same rule. It would be outrageous if the cyclops was not intended to have the same.
#2
Posted 23 August 2016 - 08:08 PM

#3
Posted 23 August 2016 - 08:09 PM
SHAME SHAME SHAME
#4
Posted 24 August 2016 - 11:11 AM
Nothar, on 23 August 2016 - 07:43 PM, said:
Bug Location The bug is in regards to the newly released Cyclops
Reproduction Rate 100% not a graphical issue, is actually coded to behave in this manor. In the Mech lab.
Bug Evidence Not required, a quick moment in the mech-lab shows it in clear day. Thank you for your time, also i would like to point out just in case this was intended the Kodiak 3's hard points are much higher and not subject to the same rule. It would be outrageous if the cyclops was not intended to have the same.
Do you have a problem with the gauss nipples of doom?
#5
Posted 24 August 2016 - 04:04 PM
#6
Posted 24 August 2016 - 09:02 PM
#7
Posted 25 August 2016 - 04:39 AM
#8
Posted 25 August 2016 - 06:50 AM
At least it save some slots and weight, and in this sentence the real issue is visible: Why are MGs (or small lasers for other mechs) needed to raise Gauss (or large lasers for other mechs)? Why can't I simply place the weapons where I want them? Or at least starting at the topmost hardpoint?
#9
Posted 28 August 2016 - 10:12 PM
#10
Posted 01 September 2016 - 09:51 AM
#11
Posted 01 September 2016 - 02:16 PM
#12
Posted 03 September 2016 - 03:21 AM
Free the cyclops hard-point handi-cap.



Should've been a graphic designer.
#13
Posted 03 September 2016 - 03:25 AM
#14
Posted 03 September 2016 - 03:33 AM
Lore..Not lore..Lore..Not lore...lore???


Oh sorry, forgot you had a roundtable to discuss these types of things. Oh wait..3 hours of the same suggestions and no idea still how to improve the "buckets". Instead of aesthetics, remake the damm map so there's no population spread..oh wait..lore..not lore?..lore?
Look we're on a bicycle ma, no hands!
Edited by Mi Ro Ki, 03 September 2016 - 03:37 AM.
#15
Posted 03 September 2016 - 07:05 PM
Nothar, on 03 September 2016 - 03:21 AM, said:
Free the cyclops hard-point handi-cap.



Should've been a graphic designer.
******* A right on target Nothar! Clans=whine the loudest..make themz bett-ah so says that fugly ***** Tina so Russ must obey!!..."damn them Is pilots..always playing on hard mode..and still winning! just give up already so we can get to the next process of power creep! Autobots v.s. clans the brave new FW frontier"
We want transformers already PGI please give us a mech-pack!! with Optimus Prime already!!
#16
Posted 04 September 2016 - 07:12 PM
Edited by Espertine, 04 September 2016 - 07:25 PM.
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