Under PTS1, the Nova took a hit to the 6 ERML stock build - but still functioned in a way that felt pretty good.
Now, on PTS2, it is abysmal. (My build is 12 ERML/3 DHS/1 TC1 for reference). Firing one arm of weaponry skyrockets you to 59% heat capacity on Tourmaline Desert due to the 1:1 energy overdraw. I chose Tourmaline as it's best to test on the hot maps, instead of cold, and you rarely see Terra Therma ever being picked.
So at 59%, it takes about 4-5 full seconds before you can fire the second arm's worth. Firing before you reduce to under 40% heat capacity is pretty much an instant-shutdown, even if you don't go over 100 or take damage.
The solution appears to be adjusting weapon groupings to (1) 4 LA, (2) 4 RA, (3) 2LA/2RA. This makes heat much more manageable, but significantly reduces your immediate offensive power. Or just rapidly clicking through chainfire for a set of them, as the energy pool regenerates more than adequately to do it, and the .5s ghost heat rule no longer applies.
I guess that's mission accomplished, and the heat will be quite a bit more manageable for those that run the Small or Small Pulse builds. It will take some getting used to, but running the 3 weapon groups in sets of 4s definitely feels manageable. Though a bit disappointing.
Edited by ExAstra, 23 August 2016 - 06:53 PM.