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A Way To Nerf Top Mechs, With Out Actually Nerfing..


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#21 Davers

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Posted 25 August 2016 - 07:51 PM

So not having a .3 second cooldown reduction or or losing the ability to pay 3 million Cbills to gain an extra 50m or so range is enough to level out the "Top Mechs"?

#22 Dino Banino

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Posted 25 August 2016 - 08:07 PM

View PostRestosIII, on 25 August 2016 - 07:33 PM, said:

Please explain how R & R can be anything but encouraging farming damage while keeping your mech in as good shape as possible. Because that's what R & R systems do in every game I've seen them in. And we already have enough people that won't push in an assault mech, once you add a repairs you're going to get a lot more LLas sniping Atli. Plus, R & R systems inherently punish newer players more than veterans, due to vets having a full mech stable and reserve C-Bills. If your response to that is wiping people's C-Bills to make it an even playing field, then you're crazy, so there isn't a real way to balance it between new and old.


Lolololol whut? Encouraging farming damage while keeping your 'Mech in as good shape as possible. Isn't that what you do now? That's how I play. I shoot and make sure I don't get shot.

And I don't believe you about your experience with R&R in other games. R&R does work successfully with other games.

In terms of recruits playing with vets... well, they shouldn't be playing with vets in the first place. That's what Tiers are for.

For new players, you can always grant them free 'Mechs to begin with and offer 20+ matches of no R&R.

OR, you can also have Units use their Coffers to donate C-Bills to newer players to use for repairs.

There are so many ways to implement R&R.

Frankly, you not being able to think of any possible ways to implement R&R just demonstrates your intellectual capacities. Just start brainstorming and it'll come to you.

#23 RestosIII

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Posted 25 August 2016 - 08:15 PM

View PostArchangel Dino, on 25 August 2016 - 08:07 PM, said:


Lolololol whut? Encouraging farming damage while keeping your 'Mech in as good shape as possible. Isn't that what you do now? That's how I play. I shoot and make sure I don't get shot.

And I don't believe you about your experience with R&R in other games. R&R does work successfully with other games.

In terms of recruits playing with vets... well, they shouldn't be playing with vets in the first place. That's what Tiers are for.

For new players, you can always grant them free 'Mechs to begin with and offer 20+ matches of no R&R.

OR, you can also have Units use their Coffers to donate C-Bills to newer players to use for repairs.

There are so many ways to implement R&R.

Frankly, you not being able to think of any possible ways to implement R&R just demonstrates your intellectual capacities. Just start brainstorming and it'll come to you.

If you don't get up and close to share armor in an Atlas, I pity your teammates. Please, give me an example of a game with R & R where it's fun and engaging, instead of just a chore that makes the game less fun to play. In regards to the "vets shouldn't be playing with new players" thing, have you seen the MM in this game? No, seriously, there's basically nothing keeping newer players and older vets from being in the same matches. Plus that wasn't even what I was talking about in regards to the R & R. I meant that newer players are, on average, going to do worse than a vet, and thus they're going to be going (in all likelyhood) into the negative for most of their matches until they "git gud". Plus your recommendation of Units helping pay for new player R & R is hilarious. "Oh, don't worry about the R & R, if you're lucky, some vets will take pity on you and help."

R & R in F2P games is setup just to encourage selling premium time, nothing else. Until you can find an exception, I stand by my statements.

#24 Dino Banino

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Posted 25 August 2016 - 08:31 PM

View PostRestosIII, on 25 August 2016 - 08:15 PM, said:

If you don't get up and close to share armor in an Atlas, I pity your teammates. Please, give me an example of a game with R & R where it's fun and engaging, instead of just a chore that makes the game less fun to play. In regards to the "vets shouldn't be playing with new players" thing, have you seen the MM in this game? No, seriously, there's basically nothing keeping newer players and older vets from being in the same matches. Plus that wasn't even what I was talking about in regards to the R & R. I meant that newer players are, on average, going to do worse than a vet, and thus they're going to be going (in all likelyhood) into the negative for most of their matches until they "git gud". Plus your recommendation of Units helping pay for new player R & R is hilarious. "Oh, don't worry about the R & R, if you're lucky, some vets will take pity on you and help."

R & R in F2P games is setup just to encourage selling premium time, nothing else. Until you can find an exception, I stand by my statements.


I don't know about "fun and engaging" - that sounds rather subjective, but EVE Online has a pretty good R&R mechanic and the game has been functioning for over 10 years.

The thing with EVE, however, is that it has a virtual economy that helps its R&R mechanic work successfully. If MWO were to mirror EVE, it would have to have some kind of economy implemented.

But, more importantly, I can't think of a better way to TRULY balance this game other than R&R. I mean, maybe we enforce a C-Bill limit per team where a team can only launch into battle with 'Mechs that have a total of 100,000,000 C-Bills or something.

Quirks are disastrous; Modules are meh; Even using tonnage caps isn't effective.

Edited by Archangel Dino, 25 August 2016 - 08:36 PM.


#25 RestosIII

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Posted 25 August 2016 - 08:41 PM

View PostArchangel Dino, on 25 August 2016 - 08:31 PM, said:


I don't know about "fun and engaging" - that sounds rather subjective, but EVE Online has a pretty good R&R mechanic and the game has been functioning for over 10 years.

The thing with EVE, however, is that it has a virtual economy that helps its R&R mechanic work successfully. If MWO were to mirror EVE, it would have to have some kind of economy implemented.

But, more importantly, I can't think of a better way to TRULY balance this game other than R&R. I mean, maybe we enforce a C-Bill limit per team where a team can only launch into battle with 'Mechs that have a total of 100,000,000 C-Bills or something.

EVE, admittedly, is an example of R & R not being 100% terrible. And as you said, it has a full blown player and NPC economy. I don't know a company that would be willing to completely rebuild their game to add an economy like that into a game like Mechwarrior Online at this late of a stage of development, especially since it's the wrong TYPE of game for a similar economy.

And there's a good way to balance the game besides R & R: Get someone besides Paul to work on weapon and heat values. Add CoF (God forbid, according to some here). Lower the amount of players in each match to help lessen the "I walked out of cover for 5 seconds and now I'm dead because 12 people shot me" syndrome, while making the individual more important the match outcome. There are plenty of ways to balance the game without adding a system that we've seen PGI has already tried and failed.

Still don't see how R & R will help players still in this game though outside of making them worry about using ammo-based weaponry because it costs them thousands of credits to refill their LRMs.

#26 Davers

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Posted 25 August 2016 - 08:58 PM

Are we just going to ignore EVE's ship insurance and having to upgrade your clone (or whatever they call it) so if you get killed you don't lose all your exp? All that kind of favors players with bankrolls, doesn't it?

#27 RestosIII

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Posted 25 August 2016 - 09:14 PM

View PostDavers, on 25 August 2016 - 08:58 PM, said:

Are we just going to ignore EVE's ship insurance and having to upgrade your clone (or whatever they call it) so if you get killed you don't lose all your exp? All that kind of favors players with bankrolls, doesn't it?

Plus it's a game that, unless you do very well with the ingame economy, you'll be paying to keep your subscription up.





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