in the current build..
why take a uac20? you cant double tap it...
why take erll over erml?
that range is crazy
why nerf srms in such a strange way?
1srm6 does 12 damage.
4srm6 does 48 damage.. have it draw 12 energy per launcher..
if the idea is to get away from the overly complex ghost heat system... your going the wrong way.
imho
Two Questions
Started by Terona, Aug 24 2016 03:34 PM
4 replies to this topic
#1
Posted 24 August 2016 - 03:34 PM
#2
Posted 24 August 2016 - 03:39 PM
Why take a uac20? You CAN double tap it. Double tap happens at 0.5s. 20 energy to fire, recoup 10, 20 to double tap. Works fine.
Erll: range. Why else? Also 3xerll is entirely manageable.
1 srm6 does 12 damage and draws 7.5 energy. 4 srm6 does 48 damage and draws 30E. SRM's are very strong on PTS, making brawlers extremely dangerous up close.
It's not about complexity, but ED does have ease of use. What this does acheive though is cuts alpha strikes down and pushes TTK up.
Erll: range. Why else? Also 3xerll is entirely manageable.
1 srm6 does 12 damage and draws 7.5 energy. 4 srm6 does 48 damage and draws 30E. SRM's are very strong on PTS, making brawlers extremely dangerous up close.
It's not about complexity, but ED does have ease of use. What this does acheive though is cuts alpha strikes down and pushes TTK up.
#3
Posted 24 August 2016 - 05:09 PM
thanks for the explanation
#4
Posted 24 August 2016 - 05:21 PM
Wintersdark, on 24 August 2016 - 03:39 PM, said:
Why take a uac20? You CAN double tap it. Double tap happens at 0.5s. 20 energy to fire, recoup 10, 20 to double tap. Works fine.
Erll: range. Why else? Also 3xerll is entirely manageable.
1 srm6 does 12 damage and draws 7.5 energy. 4 srm6 does 48 damage and draws 30E. SRM's are very strong on PTS, making brawlers extremely dangerous up close.
It's not about complexity, but ED does have ease of use. What this does acheive though is cuts alpha strikes down and pushes TTK up.
Erll: range. Why else? Also 3xerll is entirely manageable.
1 srm6 does 12 damage and draws 7.5 energy. 4 srm6 does 48 damage and draws 30E. SRM's are very strong on PTS, making brawlers extremely dangerous up close.
It's not about complexity, but ED does have ease of use. What this does acheive though is cuts alpha strikes down and pushes TTK up.
You are doing guess work. I tested the exact thing on my summoners.
2 ER mediums and 1 UAC20 gets hot like there is no tomorrow!!!
Your conclusion is true only if you do not fire anything else.
Overheating by using ballistics.. its so... NOT battletech.
#5
Posted 24 August 2016 - 05:50 PM
Navid A1, on 24 August 2016 - 05:21 PM, said:
You are doing guess work. I tested the exact thing on my summoners.
2 ER mediums and 1 UAC20 gets hot like there is no tomorrow!!!
Your conclusion is true only if you do not fire anything else.
Overheating by using ballistics.. its so... NOT battletech.
Well...at least so not Double Heat Sinks.
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