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10% Of Engine Size = Energy Cap Size


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#1 m

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Posted 20 August 2016 - 02:13 AM

Still downloading and haven't tried the PTS yet.

But after reading the brief ( http://mwomercs.com/...ic-test-session ) it would make sense to scale the energy cap to 10% of the engine size or at least something like that, to offer a challenge to the player in their builds.

Just a suggestion.

In the PTS's current state (just from reading the brief) it seems that light mechs and some mediums are invulnerable to energy problems since all mechs are on the same energy scale.

Edited by m, 20 August 2016 - 09:02 PM.


#2 The Buddha Assassinator

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Posted 20 August 2016 - 02:19 AM

I think if you implement this the game may really favor XL engines for inner sphere, because now a small engine also limits your firepower. Clan engines are light and you have to destroy both torsos to destroy the mech, their engines are also usually big, that is gonna be another advantage for Clan.

maybe even just assign a Energy cap based on whether mech is light medium heavy or assault

Edited by The Buddha Assassinator, 20 August 2016 - 02:20 AM.


#3 Kuaron

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Posted 20 August 2016 - 02:45 AM

If you want more "yes" votes, you'd have to pose the question less specific s.t. more people could identify with the solution. ;)

I wrote here a short post on this topic.

#4 Endlessz

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Posted 20 August 2016 - 02:53 AM

i don´t like the idea. Lights and Mediums with low alphas should have no energyproblems, because the system is too prevent highalphas. Also binding energy to engine size really favors xl-engine´s and laser builds, because of their low weight and therefore more room for a bigger engine and so a higher energy.

#5 kapusta11

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Posted 20 August 2016 - 02:54 AM

So Timberwolves and Kodiaks get 37.5 energy to play with while mechs like BJ get shafted. And all engines below 300 are useless.

#6 Curccu

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Posted 20 August 2016 - 02:56 AM

Locust with cap of 19 would not be that fun... or Mist Lynx with 17.5

#7 Cold Darkness

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Posted 20 August 2016 - 03:37 AM

if you want to pair engine size and energy, do it the other way around, because bigger engines require more power to run.

this would also help to define the assault mechs and give a downside to ridiculously fast heavy mechs.

#8 xengk

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Posted 20 August 2016 - 03:50 AM

poor urbanmech with 6 energy cap.

#9 gloowa

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Posted 20 August 2016 - 03:55 AM

Yeah, Timber Wolf with energy 37 vs most IS assaults that can't even equip ratings that high? nope.

#10 tzwoenn

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Posted 20 August 2016 - 04:25 AM

How about
Energy Cap = 20 + EngineRating / 20 ?

_ ranges from 20-40 theoretically
_ even the urbie gets 23
_ mechs with 200-300 engines will have reasonable cap values between 30-35
_ mechs with high rated engines will have cap values up to 40, but have to spent a lot of tons for their engines

#11 gloowa

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Posted 20 August 2016 - 04:42 AM

View Posttzwoenn, on 20 August 2016 - 04:25 AM, said:

How about
Energy Cap = 20 + EngineRating / 20 ?

_ ranges from 20-40 theoretically
_ even the urbie gets 23
_ mechs with 200-300 engines will have reasonable cap values between 30-35
_ mechs with high rated engines will have cap values up to 40, but have to spent a lot of tons for their engines

No it doesn't, more than half IS assaults can't equip engines even to match Timber Wolf's engine, much less to reach 400:

Mech max engine
AWS-8Q 300
AWS-8R 300
AWS-8T 300
AWS-8V 300
AWS-9M 385
AWS-9M(C) 385
PRETTY BABY  400
VTR-9B 385
VTR-9K 385
VTR-9S 385
VTR-9S(C) 385
DRAGON SLAYER  400
ZEU-5S 390
ZEU-6S 390
ZEU-6T 390
ZEU-9S 390
ZEU-9S2 390
ZEU-9S2(L) 390
BLR-1D 400
BLR-1G 400
HELLSLINGER 400
BLR-1S 400
BLR-2C 400
BLR-2C(C) 400
BLR-3M 400
BLR-3S 400
STK-3F 310
STK-3F(C) 310
STK-3H 310
STK-4N 310
STK-5M 310
STK-5S 310
MISERY 310
HGN-732 325
HGN-732B 325
HGN-733 325
HGN-733C 325
HGN-733C(C) 325
HGN-733P 325
HEAVY METAL 330
MAL-1P 325
MAL-1R 325
MAL-2P 325
MAL-MX90 325
BNC-3E 400
BNC-3M 400
BNC-3M(C) 400
BNC-3S 345
LA MALINCHE 400
BOAR'S HEAD 400
AS7-D 360
AS7-D-DC 360
AS7-K 360
AS7-RS 360
AS7-RS(C) 360
AS7-S 360
KGC-000 360
KGC-0000 360
KGC-000B 360
KGC-000B(C) 360

Edited by gloowa, 20 August 2016 - 04:45 AM.


#12 The6thMessenger

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Posted 20 August 2016 - 04:44 AM

To be fair, weapons are already capped by how much you can put in your mech, such as certain mechs have less hardpoints than others, and lights already have so little slots compared to larger mechs.

Adding this system would only further limit those little guys with small engines, while exaggerating the energy cap of the heavy assaults.

If you want extra energy cap, perhaps a Heatsink-eque attachment would be something. Like "Micro-Fusion Reactor" or something.

#13 tzwoenn

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Posted 20 August 2016 - 04:54 AM

View Postgloowa, on 20 August 2016 - 04:42 AM, said:


No it doesn't, more than half IS assaults can't equip engines even to match Timber Wolf's engine, much less to reach 400:


Yeah, but they get only about 2-5 less energy cap.

Another interesting idea would look like introducing different caps for STD and XL engines. XL might be further limited by:
Energy Cap = 20 + EngineRating / 25 ?

Edited by tzwoenn, 20 August 2016 - 04:58 AM.


#14 Znail

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Posted 20 August 2016 - 05:01 AM

View Posttzwoenn, on 20 August 2016 - 04:54 AM, said:

Yeah, but they get only about 2-5 less energy cap.

But why should an assault mech have 5 LESS energy cap then a heavy mech? The entire point of assault mechs are that they can mount and use lots of weapons at the cost of mobility compared with lighter mechs. It's also not like assault mechs needs to be made less popular, unlike heavy mechs.

#15 Eiswolf

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Posted 20 August 2016 - 06:16 AM

Hmmm...
I would solve it in ways the small engine have a higher energy pool . Of course, this seems illogical but it would bring the advantage that you have , speed or DPS decide .

But this System required Clanmechs can change there Engines.

Edited by Eiswolf, 20 August 2016 - 06:22 AM.


#16 FannyBoss

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Posted 20 August 2016 - 06:21 AM

Maybe energy could correlate to the weight of the engine in the mech. That would solve the problem of lights alpha-ing nonstop.

#17 cazidin

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Posted 20 August 2016 - 07:42 AM

This idea is worthy of Paul. #Mediocre™

#18 davoodoo

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Posted 20 August 2016 - 07:59 AM

I can imagine stock urbie being unable to fire ac20 because 6 power from std60...

#19 Malcolm Vordermark

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Posted 20 August 2016 - 09:10 AM

Too much is already tied to engine size. No need to further stack things in favor of big engines.

#20 orcrist86

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Posted 20 August 2016 - 09:55 AM

View PostThe Buddha Assassinator, on 20 August 2016 - 02:19 AM, said:

I think if you implement this the game may really favor XL engines for inner sphere, because now a small engine also limits your firepower. Clan engines are light and you have to destroy both torsos to destroy the mech, their engines are also usually big, that is gonna be another advantage for Clan.

maybe even just assign a Energy cap based on whether mech is light medium heavy or assault

A better idea would be to give xl a flat boost of 5 or 10 to make it a risk/reward item.





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