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I Think The Heat Penalty Should Be Higher


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#1 Jman5

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Posted 23 August 2016 - 10:37 AM

You can go over the line with a lot of builds and it seems like you barely feel the added heat. WIth the Global cooldown increase and cooldown module nerf, there is a greater pause between firing giving your heat bar even more time to cooldown than it had before.

As I understand it, any damage over 30 you do is cut in half and that number is added to your heat bar. I think you should test out with a bit of a harsher penalty or else the generally low-heat builds can just power through the penalty.

Edited by Jman5, 23 August 2016 - 10:37 AM.


#2 nehebkau

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Posted 23 August 2016 - 10:43 AM

Heat penalty should be higher -- I agree.

Regeneration of the power bar should depend on how much energy you used -- meaning it starts to fill slowly at the beginning and much faster near the top. That way if you are chaining 5-7 damage (or lower) weapons you should be able to fire to your heart's content but the bigger your alpha the longer you are going to wait to recharge.

The power pool should be 23 not 30. 30 is too high imho that you can get away with giant alpha's still and go hide. Seen it in PTs where my team and other teams would just mega-alpha and hide while their heat dissipates. Much of that was with gauss + erppc. 2x gauss plus 2x erppc, the gauss are your free 30pts of damage and you have the mech heat for the 2x-erppc for a 60 pt pin point (+splash if clan) alpha and the heat from the ER-PPC dissipates quickly. Wasn't really an issue with the timer on the gauss before because you had to have some skill to hit the target during the charge but with the gauss change ... well .. its become easily doable in scrubland.

Honestly, if 3 erppc currently produces ghost heat than a power pool of 30 is too high.

Edited by nehebkau, 23 August 2016 - 10:50 AM.


#3 Monkey Lover

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Posted 23 August 2016 - 11:45 AM

I think they set it high to keep everyone from freaking out. At this point i can alpha larger than i ever have before.

#4 nehebkau

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Posted 25 August 2016 - 07:34 AM

View PostMonkey Lover, on 23 August 2016 - 11:45 AM, said:

I think they set it high to keep everyone from freaking out. At this point i can alpha larger than i ever have before.



You are probably right, but they should lower it even 25 would be better. Likewise making it recharge slower the more you use would make alpha-strikes more like the desperate move that they should be.

If they did the recharge timer right on the energy-draw then they could basically get rid of recharge timers on all weapons -- they would have one point of balance for all weapons for their firing time based on how much power they draw.

Edited by nehebkau, 25 August 2016 - 07:35 AM.


#5 Tiantara

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Posted 25 August 2016 - 07:42 AM

View PostJman5, on 23 August 2016 - 10:37 AM, said:

You can go over the line with a lot of builds and it seems like you barely feel the added heat.


- Did you ever test that heat damage under override or before shutdown? Most of mech already got several damage and even lost weapon. Why more?

#6 Stone Wall

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Posted 25 August 2016 - 06:42 PM

I loved the high heat in past MW games. That along with TTK increased will make us feel more MechWarrior and less CoD.





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