Heat penalty should be higher -- I agree.
Regeneration of the power bar should depend on how much energy you used -- meaning it starts to fill slowly at the beginning and much faster near the top. That way if you are chaining 5-7 damage (or lower) weapons you should be able to fire to your heart's content but the bigger your alpha the longer you are going to wait to recharge.
The power pool should be 23 not 30. 30 is too high imho that you can get away with giant alpha's still and go hide. Seen it in PTs where my team and other teams would just mega-alpha and hide while their heat dissipates. Much of that was with gauss + erppc. 2x gauss plus 2x erppc, the gauss are your free 30pts of damage and you have the mech heat for the 2x-erppc for a 60 pt pin point (+splash if clan) alpha and the heat from the ER-PPC dissipates quickly. Wasn't really an issue with the timer on the gauss before because you had to have some skill to hit the target during the charge but with the gauss change ... well .. its become easily doable in scrubland.
Honestly, if 3 erppc currently produces ghost heat than a power pool of 30 is too high.
Edited by nehebkau, 23 August 2016 - 10:50 AM.