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Energy Draw To Engine Type, Std To Xl!


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Poll: Energy Draw to Engine Type, STD to XL! (33 member(s) have cast votes)

should STD Engines have a Larger Energy Pool?

  1. Yes! (22 votes [66.67%])

    Percentage of vote: 66.67%

  2. No! (11 votes [33.33%])

    Percentage of vote: 33.33%

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#1 Andi Nagasia

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Posted 23 August 2016 - 12:45 PM

what if Energy Draw was used to make STD Engines more Viable?
i feel this could be done by giving STD Engines a larger Energy Pool,

STD Engines = 40Energy(40Alpha) with 25Energy Regen/Sec,
XL Engines = 30Energy(30Apha) with 20Energy Regen/Sec,

give mechs that want to take STD Engines more than Just Zombie power,
give them a large Alpha, which could help them stand apart from XL engines,


=Side notes=
When IS get their LFE it will also have the Same Stats as the IS-XL,
so in this Case the LFE will not Completely Replace the IS-STD Engine,

Thoughts, Comments, Concerns?
Thanks,

Edit- Energy Regen

Edited by Andi Nagasia, 26 August 2016 - 11:23 AM.


#2 JaidenHaze

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Posted 23 August 2016 - 12:58 PM

That idea is not good. It would allow Kodiaks to run 4 UAC 10s.

It would be better if IS XL Engines had the same mechanic of the Clan XL Engines. It would enable them to field more speed and equipment, may it be weapons or heatsinks.

A Energy Max value over 30 is bad for the game. Stop shouting it everywhere.

#3 Tiantara

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Posted 23 August 2016 - 01:00 PM

View PostJaidenHaze, on 23 August 2016 - 12:58 PM, said:

A Energy Max value over 30 is bad for the game. Stop shouting it everywhere.


- Yeap... 35 can be max possible number. In same time lowest possible can be 15-20.

#4 Quicksilver Aberration

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Posted 23 August 2016 - 01:26 PM

View PostJaidenHaze, on 23 August 2016 - 12:58 PM, said:

It would allow Kodiaks to run 4 UAC 10s.

Kodiaks will take the heat penalty and run an XL over running a STD for this small of an increase.

#5 Andi Nagasia

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Posted 23 August 2016 - 01:27 PM

View PostJaidenHaze, on 23 August 2016 - 12:58 PM, said:

That idea is not good. It would allow Kodiaks to run 4 UAC 10s.

It would be better if IS XL Engines had the same mechanic of the Clan XL Engines. It would enable them to field more speed and equipment, may it be weapons or heatsinks.

A Energy Max value over 30 is bad for the game. Stop shouting it everywhere.

yes but they would have to take no back up weapons & only 1Ton ammo per UAC if they want to go faster than 55kph,

remember Large STD Engines are Heavier than XLs so it will balance it self out,
this idea is just asking should STD Engines get a Higher Pool to make them a better Choice to XL Engines?

#6 cazidin

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Posted 23 August 2016 - 01:54 PM

You stole my idea! I made a thread about something almost indistinguishable similar hours before this! Please edit your original post to give credit.

Edited by cazidin, 23 August 2016 - 01:56 PM.


#7 Kael Posavatz

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Posted 23 August 2016 - 04:42 PM

Sounds like a great idea.

As part of it, I would like to also put in engine criticals. This will make the smaller, harder-to-hit standard more attractive than the XL. As part of the same movement, get rid of the side-torso-die for IS XLs, and the cripple-state for Clans. Instead all engines should have decreased effectiveness (fewer energy points, slower speeds, etc) as they take damage.

While we're at it, gyro and actuator criticals. And...

okay, this is a good first step, we can tag up the rest of those later.

#8 Andi Nagasia

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Posted 23 August 2016 - 06:57 PM

View Postcazidin, on 23 August 2016 - 01:54 PM, said:

You stole my idea! I made a thread about something almost indistinguishable similar hours before this! Please edit your original post to give credit.


Accually this topic is based on my Post to Russ on Twitter 10+ hours before your Topic,

Twitter said:

AndrewPappas@AndiNagasia 21h21 hours ago

@russ_bullock your thoughts on using Energy Draw to make STD engines more Viable? for example XLs only give 30Energy, but STDs give 35-40?


#9 cazidin

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Posted 23 August 2016 - 06:59 PM

View PostAndi Nagasia, on 23 August 2016 - 06:57 PM, said:


Accually this topic is based on my Post to Russ on Twitter 10+ hours before your Topic,


Twitter doesn't count and you know it. Posted Image

#10 Andi Nagasia

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Posted 23 August 2016 - 07:15 PM

View Postcazidin, on 23 August 2016 - 06:59 PM, said:

Twitter doesn't count and you know it. Posted Image

Its all About the Cause, ;)

#11 Endlessz

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Posted 24 August 2016 - 01:34 AM

I don´t think that´s a good idea for Is-Mechs std vs xl is already pretty balanced.
However there is almost no reason to take an Clan-Std of an Xl, but i don´t think that is not really a problem. There would be only 6 mechs-chassis to benefit from this on the clan side anyways, being the jenner-IIC - it´s a light, a standart engine would be useless for him anyways, hunchback-IIC - you can now alphastrike 8 erml all day yeah -; for the orion-IIC, Highlander-IIC and the Kodiak it might be useful too.

#12 Andi Nagasia

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Posted 24 August 2016 - 12:02 PM

View PostEndlessz, on 24 August 2016 - 01:34 AM, said:

I don´t think that´s a good idea for Is-Mechs std vs xl is already pretty balanced.
However there is almost no reason to take an Clan-Std of an Xl, but i don´t think that is not really a problem. There would be only 6 mechs-chassis to benefit from this on the clan side anyways, being the jenner-IIC - it´s a light, a standart engine would be useless for him anyways, hunchback-IIC - you can now alphastrike 8 erml all day yeah -; for the orion-IIC, Highlander-IIC and the Kodiak it might be useful too.

well the idea is that this would balance C-STD(40E) with C-XL(30E),
and also when IS get LFE, as it will Balance IS-STD(40E) with IS-LFE(30E),

#13 Wild Cat

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Posted 24 August 2016 - 12:52 PM

I really like the idea, the numbers might not be right, but that's for another debate.

The increase of almost 33% is a bit steep and I would suggest to have the difference between the engine within 10% ~ 15% and not the current 30% increase. Even with a smaller increase it will give the STD something over the XL-Engine.

#14 Honiara

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Posted 24 August 2016 - 01:11 PM

I voted no,

<sarcasum> But if I was a KDK3 pilot with 4UAC10's I would have voted yes </sarcasum>

#15 Wintersdark

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Posted 24 August 2016 - 01:55 PM

I do NOT like engine size determining pool, as mech engine caps are not set with that as a concern.

I do like the idea of STD engines having some sort of further bonus, and as Quick says, nobody is going to run Kodiaks with STD engines just to get 5 more cap; that's ridiculous.

I wouldn't object to STD's granting +5 energy cap.

(though i still think STD's should grand +CT structure, but I doubt that'll ever happen)

HOWEVER. I do not think they should get faster regen AND a larger pool. One or the other.

#16 C E Dwyer

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Posted 24 August 2016 - 02:27 PM

Not any point in it

STD engines are viable on Is Assaults as is.

Not much point in having 40 energy draw, when the extra weight will cause you to not have the weapons and heat sinks for it to be useful.

A mech with 4 LL and 40 energy draw, with a std Engine is still going to be out damaged, by a mech with 30 energy draw and 6 LL shot in banks of three, with an XL.

I agree with winter.

Size of engine should not be a determining factor in Energy draw rating, cold fusion is cold fusion, i'm not a fan or it determining turning circle or twist for that matter

Edited by Cathy, 24 August 2016 - 02:29 PM.






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