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Animation: Zero-G Skirmish

Video 3D Art

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#1 Kilroy

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Posted 24 August 2016 - 02:39 PM



Two dropships, their mechs, and their escorts face off against one another.


Something I've been working on an off of for a while now. Features music by Timothy Seals.
The audio needs a bit of polishing, so I may reupload soon.

Edited by Kilroy, 24 August 2016 - 02:42 PM.


#2 Kilroy

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Posted 25 August 2016 - 07:31 PM

I've decided to try and make a sort of sequel to this. I may open up for potential voice actors later on if I can get my pilot models to look half decent. Below is a preview of the look I may go for.
Posted Image

#3 Juodas Varnas

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Posted 25 August 2016 - 10:42 PM

I'm not saying the sequel needs Quadrupeds, but the sequel needs Quadrupeds Posted Image

(I'm not volunteering for the voice actor job, because my voice is horrible, alongside my terrible accent, which sounds more like a speech impediment and my horrible mic, it makes up for a awful experience.)

#4 GonaDie

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Posted 25 August 2016 - 11:13 PM

View PostJuodas Varnas, on 25 August 2016 - 10:42 PM, said:

I'm not saying the sequel needs Quadrupeds, but the sequel needs Quadrupeds Posted Image

(I'm not volunteering for the voice actor job, because my voice is horrible, alongside my terrible accent, which sounds more like a speech impediment and my horrible mic, it makes up for a awful experience.)

The sequel needs Tripods, my barbarian friend.

#5 Mechteric

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Posted 26 August 2016 - 05:07 AM

There's one part where the Mad Dog does a little hop step to avoid some weapons fire.. just not so sure how well that would actually play out in Zero-G, maybe it should have flown off into space unless it had jump jets to thrust itself back?

#6 POOTYTANGASAUR

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Posted 26 August 2016 - 06:51 AM

Pretty sweet. Good job.

#7 Kilroy

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Posted 26 August 2016 - 07:38 AM

View PostCapperDeluxe, on 26 August 2016 - 05:07 AM, said:

There's one part where the Mad Dog does a little hop step to avoid some weapons fire.. just not so sure how well that would actually play out in Zero-G, maybe it should have flown off into space unless it had jump jets to thrust itself back?


Really really strong magnets on its feet I guess. Honestly that little hop was only in there because I got tired of my mechs just slowing walking and shooting at each other in every animation I've done.

Edited by Kilroy, 26 August 2016 - 07:40 AM.


#8 Mechteric

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Posted 26 August 2016 - 09:00 AM

View PostKilroy, on 26 August 2016 - 07:38 AM, said:


Really really strong magnets on its feet I guess. Honestly that little hop was only in there because I got tired of my mechs just slowing walking and shooting at each other in every animation I've done.


Maybe for your next animation do a fast paced scene on the ground with light/medium mechs!

#9 Kilroy

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Posted 29 August 2016 - 04:46 PM

Here are the four clan mechs I am planning on using, including the repaired Hellbringer from the last one.

The hostile InnerSphere forces will mainly consist of infantry, vehicles, and light/medium mechs.


Posted Image

Posted Image


Posted Image

Posted Image

Edited by Kilroy, 29 August 2016 - 05:09 PM.


#10 Juodas Varnas

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Posted 31 August 2016 - 09:41 AM

Light/Medium mechs you say?

I'm not saying the Scorpion is a medium, but it's a medium.

#11 GonaDie

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Posted 31 August 2016 - 12:01 PM

View PostJuodas Varnas, on 31 August 2016 - 09:41 AM, said:

Light/Medium mechs you say?

I'm not saying the Scorpion is a medium, but it's a medium.

It's not the Circus, Juodas.

No Circus Mechs allowed.

#12 Kilroy

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Posted 31 August 2016 - 02:27 PM

View PostGonaDie, on 31 August 2016 - 12:01 PM, said:

It's not the Circus, Juodas.

No Circus Mechs allowed.


Does that mean I need to cut the scene with the tightrope walking urbie?

#13 Kilroy

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Posted 31 August 2016 - 02:54 PM

I am tentatively considering these four for the IS mechs. I may add in a Flashman since I've wanted to use my model for a long time or I may exchange one of the lights for another.

Posted Image

#14 GonaDie

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Posted 01 September 2016 - 07:56 AM

View PostKilroy, on 31 August 2016 - 02:27 PM, said:


Does that mean I need to cut the scene with the tightrope walking urbie?

Only if it's barbarian Urbie.

Urbie IIc is fine.

#15 Kilroy

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Posted 07 September 2016 - 01:57 PM

Posted Image

I've gotten 80% of it done so far, so hopefully not too long until it's done.

Here's a quick screepcap for reasons.

#16 Nakamura Takeshi

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Posted 23 September 2016 - 06:40 PM

Great work love the visuals, the animation, and the way you composed the shots.

Love how you had the torso fly away into space when it was blown off.





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