Here are my arguments:
- Its too radical of a system to forcibly strap to MechWarrior and non 1 to 1 energy draw will be a mess for players to understand.
- PTS 1 made a good start to demo the feature but PTS 2 shows that there is a TON of number fudging needed to reach the goal PGI is aiming here. Its a very complex problem and Power Draw may be a false cure-all here.
- Power draw proponents that hope the metagamers go home crying underestimate the fun factor of alpha strikes. This game is funner and rewarding when you are efficiently coring out a mech and MUCH less fun sandblasting each other to 0% health. Forcing people to chip chip away at each other will damage the product.
- Power draw for ammo based weapons is very anti intuitive and this is a huge blemish for power draw to overcome.
- The heat bar is essentially a power bar in reverse. Power draw is a power bar within a power bar and this throws off some major bad idea alarms imo.
- The game is filled with weapons and mechs that follow very close to lore and this system is as non-lore as it gets. The Gauss Rifle for example has always been 1 heat and PGI has adjusted it almost every which way(charge up, cooldown, crit health, crit damage). PTS2 does this very thing by making two Gauss Rifles generate heat. Why wont PGI just make the Gauss Rifle generate more then 1 heat? Why would power draw be preferential over just drifting a little more from lore globally? Are people willing to have the game be merely lore on its face but then have an even more complicated backend system to counter it?
Edited by Kin3ticX, 27 August 2016 - 10:04 AM.