What I suggest is in no way lore friendly or make sense from a realism point of view, but gameplay comes before those to me. Please make yourself an explanation how it works if you like.
Summary:
- Energy Draw does not address boating. It never meant to do this and it’s unlikely that it may be adjusted that way. Therefore, complementary system is required.
- Boating is bad because it prevents gameplay diversity
- Boating would be acceptable if there is a valid alternative. So far, mixed builds are not competitive with boating weapons.
- Aim of the suggested system is to make mixed (or bracket) builds competitive, while keeping “boats” viable.
- In a nutshell I suggest to add cooldown penalty for continuous use of single weapon type to make boating less effective. Using 2nd or 3rd weapon type will relief those penalties to encourage using different weapon types.
- Therefore, boating will became a burst fire gameplay style, whereas mixed build will keep sustainable DPS:

- This system only adds additional cooldown after continuous fire of the same weapons. It does not change any cooldown, heat or other weapon attributes, but takes them as a given data. Therefore, it is completely independent from any other balancing mechanism; it will not affect weapon balance.
What I suggest:
Examples:
That may look complicated, so let me bring you an example with numbers (sorry for the bad drawing). I spend some time playing with figures and here are the results:
Example 1:
Example 2:
Example 3:
Please share your thoughts on that idea.



























