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Another Ghostheat/power Draw Thread


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#1 Nyte Wolf

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Posted 25 August 2016 - 12:18 AM

hello fellow Mechwarriors

I don't post often unless i see something totally out of wack,trying to help someone,or asking for help myself.But this discussion for solutions to time to kill has caught my attention.

Power draw, ghost heat 2.0 or what ever people are calling it now, is totally contrary to to the spirit of battletech and mechwarrior itself.

Now these are just my opinions on the subject, my 2 cents if you will.

Ghost heat should not exist. there are plenty of ways that i would consider more appropriate and lore friendly to increase time to kill.

1. Increase armor values(table top values were based on random dice rolls, not the pinpoint aim and twitch of MWO) this may also alleviate armor and structure quirks to some extent.

2.Increase cool down of weapons ( i believe i saw some of this in power draw now). not sure about this one as people want big numbers and more damage faster.

3.Ok I have no number 3 yet( Its 3am here so that may have something to do with it) . anyone have ideas that they believe would be lore friendly let me know Posted Image

#2 El Bandito

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Posted 25 August 2016 - 12:30 AM

PGI already increased armor and structure value by 100%, when they made MWO. How much do you want more?

As you said increased CD is already in the PTS ED system.

As for lore friendly solution to increased TTK, there are tons of ideas, such as delayed convergence, scaling aim sway during movement, progressive heat penalty, inaccuracy penalty when not locking the enemy etc...

Edited by El Bandito, 25 August 2016 - 01:53 AM.


#3 Random Carnage

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Posted 25 August 2016 - 12:39 AM

This again?

*Thud* ZZZ...zZz...zzz...

#4 Crushko

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Posted 25 August 2016 - 12:45 AM

View PostNyte Wolf, on 25 August 2016 - 12:18 AM, said:


Power draw, ghost heat 2.0 or what ever people are calling it now, is totally contrary to to the spirit of battletech and mechwarrior itself.



I think the underlying issue is that people played games like MW 2-4, Starsiege or Heavy Gear and think for some strange reason Power Draw will make MWO similar to these Old SQL experiences where you have 4-5 weapon groups and tactically switch to a weapon (group) if the situation asks for it.

The thing is MWO is a WASD movement game, with much higher (de-)acceleration. In the old games you used 1-10 to adjust your speed, here you almost always go full speed and use your number keys to fire weapon groups directly. This in combination with beeing an online only game leads to a completly different gameplay.

Power Draw wont bring the old feeling back. It's more like an artificial bottleneck that never was used in the past and imo isnt needed going forward.

Edited by Crushko, 25 August 2016 - 12:51 AM.


#5 Nyte Wolf

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Posted 25 August 2016 - 01:26 AM

thank you and good ideas el bandito. i was just thinking say double the armor values again(guess i was a bit vague) but hey it's now 4 am :).

My whole reason for posting was to say no to the ghost heat/powerdraw system.

Anything except this mechanic/bandaid.

#6 Greyhart

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Posted 25 August 2016 - 01:35 AM

I've made may thread on this http://mwomercs.com/...he-right-place/

please pass comment there.

But in short the problem is the fact that they only penalty is at 100% and is shutdown and/or damage. A gradient of penalties would be more effective at adjusting behaviour without removing options.

The current system means that a secondary system has be created to dump heat into the the heat system to activate or risk activating the one and only penalty. This then has knock on effect of people trying to circumvent the secondary system.

#7 Nyte Wolf

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Posted 25 August 2016 - 01:42 AM

thank you Greyhart i will have a look :)





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