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Cyclops Cp-10-Q Review (Video)


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#1 Oldbob10025

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Posted 24 August 2016 - 06:06 PM

I gave this a 6-7/10 as I just cant wrap my head around the build with this design but came up with one that was a fun one and rained hell on some poor souls..

The B-2000 battle computer, I wish they made it more than just +150% range boost while also giving your team mates in range as well just I wanted some more fluff or some more electronic warfare being this a command mech used on the field by Regiments like the "Wolf Dragoons" with Jamie wolf had one in his lance used to communicate with his field units.

The 3 Energy and 7 Missile hard points pointed to two outcomes of designs such as the "Splat Master" being SRM/6 with some Large Pulse lasers or the "Missile Mayhem" being a LRM boat and I had fun with the LRM boat design the Splat design had its flaws being that for some reason the Right and left torso's were a bit too big on hit boxes in testing it on the field like the Warhammer.

Its fun but going to make the other videos this weekend of the CP-11-A and the CP-10-Z and I hope they will be better than the CP-10-Q..

I just wish they had better Electronic Warfare in this game to warrent this mech being so fluff about its ability's in battletech



#2 Taranis069

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Posted 08 October 2016 - 01:29 AM

Thanks for the vid. I had just bought the same cyclopes package and have been wrapping my head around how to approach this mech and the other variants. I have been using 6 streak 2s and 3 med lasers, it has been doing alright but not enough for me to be happy about it. I like your idea with the lrm 5 chain link missle boat. Just gotta earn more c-bills to make it happen

#3 Kuaron

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Posted 11 October 2016 - 10:48 AM

Nice made vid. I agree with the implementation of the B-2000 being quite lame, and I disagree with you build.
But I don't like boating LRMs anyway, so I won't start telling other people how to (not) do it right. ^^





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