Khobai, on 26 August 2016 - 04:14 AM, said:
the weapon firing causes the heat
the weapon doesnt draw power from the reactor until it fires
so heat should not be generated until the weapon fires
and a mech should not shutdown until after its weapons fire
This is both the most fascinating and pointless discussion but I feel almost compelled to explore it more. I know I shouldn't because really it doesn't matter and I don't care. So I conceded the point but:
in the case of energy weapons. Surely the reactor has to create heat first before the weapon can fire. Now this may for a human perspective be instantaneous but the speed of light dictates that it cant fire before the energy is created.
Now it might be that the laser discharges a stored sum of energy and that creates the heat after the discharge.
As for ballistics etc there must be something to ignite or order the munition to be fired, but that would be so small in terms of heat. Then the heat would come from the munition at the time of being fired.
If we apply this model to the idea of heat damage. You could model a system that applies damage as a result of heat to each individual section of the mech and if that sections heat threshold is exceeded then the damage could be caused to that section. It would encourage spreading weapons and using the arms more. Also placement of heat sinks would become more important. BUT this would be far far to complex for the game and confusing to set out on the HUD. but fascinating all the same. Sort of want a hardcore version with heat modeled for each weapon and section