

Is Cyclops First Mech Where You Can't Bump Up Hardpoints?
#1
Posted 24 August 2016 - 07:01 PM
Many of us take advantage of this and put a weaker weapon below to bump up the preferred weapon to the higher slot. Or sometimes you simply put the close range weapon in the lower slot, and the longer range one above.
Enter the Sleipnir... (and maybe the rest of them?) If you put a machine gun in the torso ballistic, and then a Gauss, the Guass will go back down to the lower position...
Is this specifically targeting the stronger weapon?
#2
Posted 24 August 2016 - 07:04 PM
#3
Posted 24 August 2016 - 07:13 PM
Yeonne Greene, on 24 August 2016 - 07:04 PM, said:
Ahh... okay. I haven't been a huge Gauss user to this point, so haven't been in many situations where I could try to bump them up.
#4
Posted 24 August 2016 - 08:50 PM

#5
Posted 24 August 2016 - 09:48 PM
I think I've seen it on other mechs too, I just can't remember offhand.
#6
Posted 24 August 2016 - 10:07 PM
#ClanPrivilege
#7
Posted 24 August 2016 - 10:23 PM
#8
Posted 24 August 2016 - 11:20 PM
Yeonne Greene, on 24 August 2016 - 07:04 PM, said:
Negative. On Kodiak 3 if you put machine guns first it will bump up the Gauss rifles to the highest mount.
I really don't know how the hardpoints are determined... Sometimes bumping up works sometimes doesn't.

#9
Posted 24 August 2016 - 11:25 PM
ugrakarma, on 24 August 2016 - 11:20 PM, said:
I really don't know how the hardpoints are determined... Sometimes bumping up works sometimes doesn't.

That's because clan mechs can fit two gauss rifles in one side torso, so both need to be modeled. IS mechs can only mount one, so only one slot is given a model.
#10
Posted 24 August 2016 - 11:26 PM
ugrakarma, on 24 August 2016 - 11:20 PM, said:
I really don't know how the hardpoints are determined... Sometimes bumping up works sometimes doesn't.

As i said! CLAN PRIVILEGE!
#12
Posted 25 August 2016 - 01:17 AM
ugrakarma, on 24 August 2016 - 11:35 PM, said:
I think at the least it is a very good educated guess.
I cant think of instances where it is not true.
Regardless, they really should either just allow for high mount priority or stacking on the Cyclops. Either that or quirk it up a tad. Mech is just a touch underpowered, especially for a new cash only mech (ie pre mandatory c-bill nerf)
#13
Posted 25 August 2016 - 02:04 AM
ugrakarma, on 24 August 2016 - 11:35 PM, said:
Yeah sorry it's more of an assumption, I probably should have phrased it better. But it is really the only reason I can think of with the Clan and IS hardpoints behaving differently. Hopefully PGI looks into this at some point, it'd be nice to be able to have a high mounted Gauss or AC-10/20 on my Cyclops.
Edited by CyborgDragon, 25 August 2016 - 02:05 AM.
#14
Posted 25 August 2016 - 02:05 AM
Boogie138, on 25 August 2016 - 01:17 AM, said:
I cant think of instances where it is not true.
Regardless, they really should either just allow for high mount priority or stacking on the Cyclops. Either that or quirk it up a tad. Mech is just a touch underpowered, especially for a new cash only mech (ie pre mandatory c-bill nerf)
What i think, is that we should be able to decide where we want to put the weapons, instead of having to do such nonsense as "bumping up" using machine guns or small lasers.
It's ridiculous!
#16
Posted 25 August 2016 - 04:52 AM
CyborgDragon, on 25 August 2016 - 02:04 AM, said:
Yeah sorry it's more of an assumption, I probably should have phrased it better. But it is really the only reason I can think of with the Clan and IS hardpoints behaving differently. Hopefully PGI looks into this at some point, it'd be nice to be able to have a high mounted Gauss or AC-10/20 on my Cyclops.
You would think that applies to the AC/10 as well, being the same size, but it doesn't. I can move the AC/10 around on Marauders, Jagers, Orions, Atlas, etc.
#17
Posted 25 August 2016 - 05:02 AM
Yeonne Greene, on 25 August 2016 - 04:52 AM, said:
You would think that applies to the AC/10 as well, being the same size, but it doesn't. I can move the AC/10 around on Marauders, Jagers, Orions, Atlas, etc.
I can't get a single one of those 'mechs to move the AC/10 around... curiously the JagerMech does have a third AC/5 slot, despite never being able to mount 3 AC/5s in a single arm, however.
#18
Posted 25 August 2016 - 05:06 AM
That's why I have to run two LRM20s instead of three LRM15s.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users