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Is Cyclops First Mech Where You Can't Bump Up Hardpoints?


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#1 Voq

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Posted 24 August 2016 - 07:01 PM

So as most of you have done at one point or another, a lot of mechs can have an upper and lower hardpoint. Sometimes if you add a weapon in first it'll occupy the lower slot, and then the next one will take the higher hardpoint.

Many of us take advantage of this and put a weaker weapon below to bump up the preferred weapon to the higher slot. Or sometimes you simply put the close range weapon in the lower slot, and the longer range one above.

Enter the Sleipnir... (and maybe the rest of them?) If you put a machine gun in the torso ballistic, and then a Gauss, the Guass will go back down to the lower position...

Is this specifically targeting the stronger weapon?

#2 Y E O N N E

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Posted 24 August 2016 - 07:04 PM

IIRC, Gauss are almost always modeled to only go in one position on any given 'Mech. Other ACs can be bumped, usually.

#3 Voq

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Posted 24 August 2016 - 07:13 PM

View PostYeonne Greene, on 24 August 2016 - 07:04 PM, said:

IIRC, Gauss are almost always modeled to only go in one position on any given 'Mech. Other ACs can be bumped, usually.


Ahh... okay. I haven't been a huge Gauss user to this point, so haven't been in many situations where I could try to bump them up.

#4 Elizander

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Posted 24 August 2016 - 08:50 PM

On things like a mech, to sorta explain why some guns are low slung, if you're too top heavy it'd be easy for you to lose balance :P

#5 smokytehbear

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Posted 24 August 2016 - 09:48 PM

BNC-3E has this happen. If you put in 3 machine guns first to try to bump your gauss rifle up to eyebrow level it doesn't work. It just puts the gauss at that little square part near the hip. AC20 works the same way. I don't remember but I think all of the ballistics do that on that model.

I think I've seen it on other mechs too, I just can't remember offhand.

#6 Juodas Varnas

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Posted 24 August 2016 - 10:07 PM

I'm pretty sure it only works with filthy Clan mechs.

#ClanPrivilege

#7 Kanil

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Posted 24 August 2016 - 10:23 PM

As noted, you can only do this when there's more than one valid location for a weapon to go. IS gauss rifles are too big to put two in the same location, so there's only one hard point available for them. You can have two Clan gauss rifles in a location though, so all Clan 'mechs with two torso ballistic points will have two valid gauss rifle hard points.

#8 Scandinavian Jawbreaker

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Posted 24 August 2016 - 11:20 PM

View PostYeonne Greene, on 24 August 2016 - 07:04 PM, said:

IIRC, Gauss are almost always modeled to only go in one position on any given 'Mech. Other ACs can be bumped, usually.

Negative. On Kodiak 3 if you put machine guns first it will bump up the Gauss rifles to the highest mount.

I really don't know how the hardpoints are determined... Sometimes bumping up works sometimes doesn't. :P

#9 CyborgDragon

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Posted 24 August 2016 - 11:25 PM

View Postugrakarma, on 24 August 2016 - 11:20 PM, said:

Negative. On Kodiak 3 if you put machine guns first it will bump up the Gauss rifles to the highest mount.

I really don't know how the hardpoints are determined... Sometimes bumping up works sometimes doesn't. Posted Image


That's because clan mechs can fit two gauss rifles in one side torso, so both need to be modeled. IS mechs can only mount one, so only one slot is given a model.

#10 Juodas Varnas

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Posted 24 August 2016 - 11:26 PM

View Postugrakarma, on 24 August 2016 - 11:20 PM, said:

Negative. On Kodiak 3 if you put machine guns first it will bump up the Gauss rifles to the highest mount.

I really don't know how the hardpoints are determined... Sometimes bumping up works sometimes doesn't. Posted Image

As i said! CLAN PRIVILEGE!

#11 Scandinavian Jawbreaker

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Posted 24 August 2016 - 11:35 PM

View PostCyborgDragon, on 24 August 2016 - 11:25 PM, said:


That's because clan mechs can fit two gauss rifles in one side torso, so both need to be modeled. IS mechs can only mount one, so only one slot is given a model.

Interesting... Is this confirmed or an assumption?

#12 S 0 L E N Y A

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Posted 25 August 2016 - 01:17 AM

View Postugrakarma, on 24 August 2016 - 11:35 PM, said:

Interesting... Is this confirmed or an assumption?


I think at the least it is a very good educated guess.
I cant think of instances where it is not true.

Regardless, they really should either just allow for high mount priority or stacking on the Cyclops. Either that or quirk it up a tad. Mech is just a touch underpowered, especially for a new cash only mech (ie pre mandatory c-bill nerf)


#13 CyborgDragon

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Posted 25 August 2016 - 02:04 AM

View Postugrakarma, on 24 August 2016 - 11:35 PM, said:

Interesting... Is this confirmed or an assumption?


Yeah sorry it's more of an assumption, I probably should have phrased it better. But it is really the only reason I can think of with the Clan and IS hardpoints behaving differently. Hopefully PGI looks into this at some point, it'd be nice to be able to have a high mounted Gauss or AC-10/20 on my Cyclops.

Edited by CyborgDragon, 25 August 2016 - 02:05 AM.


#14 Juodas Varnas

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Posted 25 August 2016 - 02:05 AM

View PostBoogie138, on 25 August 2016 - 01:17 AM, said:

I think at the least it is a very good educated guess.
I cant think of instances where it is not true.

Regardless, they really should either just allow for high mount priority or stacking on the Cyclops. Either that or quirk it up a tad. Mech is just a touch underpowered, especially for a new cash only mech (ie pre mandatory c-bill nerf)

What i think, is that we should be able to decide where we want to put the weapons, instead of having to do such nonsense as "bumping up" using machine guns or small lasers.

It's ridiculous!

#15 Kmieciu

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Posted 25 August 2016 - 04:41 AM

View PostCyborgDragon, on 24 August 2016 - 11:25 PM, said:


That's because clan mechs can fit two gauss rifles in one side torso, so both need to be modeled. IS mechs can only mount one, so only one slot is given a model.

"Minimal Viable Product" - Russ Bullock.

#16 Y E O N N E

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Posted 25 August 2016 - 04:52 AM

View PostCyborgDragon, on 25 August 2016 - 02:04 AM, said:


Yeah sorry it's more of an assumption, I probably should have phrased it better. But it is really the only reason I can think of with the Clan and IS hardpoints behaving differently. Hopefully PGI looks into this at some point, it'd be nice to be able to have a high mounted Gauss or AC-10/20 on my Cyclops.


You would think that applies to the AC/10 as well, being the same size, but it doesn't. I can move the AC/10 around on Marauders, Jagers, Orions, Atlas, etc.

#17 Kanil

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Posted 25 August 2016 - 05:02 AM

View PostYeonne Greene, on 25 August 2016 - 04:52 AM, said:


You would think that applies to the AC/10 as well, being the same size, but it doesn't. I can move the AC/10 around on Marauders, Jagers, Orions, Atlas, etc.

I can't get a single one of those 'mechs to move the AC/10 around... curiously the JagerMech does have a third AC/5 slot, despite never being able to mount 3 AC/5s in a single arm, however.

#18 ice trey

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Posted 25 August 2016 - 05:06 AM

I don't think so. The LRM Battlemaster has an issue like that. I've always wanted to put NARC in the shoulder launcher, but if you put another missile rack in the side torso, it ALWAYS seems to bump the narc down to the belly, no matter what order you put it in.

That's why I have to run two LRM20s instead of three LRM15s.





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