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Battletech Old School


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#41 Mystere

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Posted 26 August 2016 - 08:34 AM

View PostMalagant, on 26 August 2016 - 08:29 AM, said:

This may have worked, had it been implemented in the beginning. However, most folks have been conditioned to behave a certain way on the maps available. All such changes would do now is further isolate and split the community leading to a mass exodus from the game. Sadly...


Very sad indeed.

MWO is ****** precisely because many things that should have been done in the beginning were not. Instead precious but limited time, money, and other resources were wasted in the quest for perfect balance, perfect matchmaking, and all spent on a game mode that was supposed to be only a filler.

But, not doing what should have been done in the first place is really just delaying the inevitable.

#42 jaxjace

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Posted 26 August 2016 - 11:41 AM

View PostDreammirror, on 25 August 2016 - 09:01 AM, said:

As an old school tabletop battletech player, who stopped at 3060, and didnt get into mwo until a year and a half ago, I am wondering: why is tthe mwo game so different? Ghost heat, endless quirks, modules, etc to promote a level playing field? Tabletop was not about being fair and balanced in a tactical sence. Clan Timberwolves could lay waste to any inner sphere heavy, andrightfully so...in a fair fight. But that was the whole poit. "Fair fight". Clans were held back by a strick honor code (which mwo needs badly), and the IS fought with higher numbers, combined arms, and dirty. Mwo seems more like call of duty with giant robots, then the game of old. Dont get me wrong, i love shooting up mechs as much as the next players, but mwo could stand to look back at mechwarrior 3&4 for a better play style. With an ingame & enforced honor code for clan players, you wouldnt need all the balancing issues drama. Just a rant I guess, but thanks for reading. I would be glad to discuss this further if anyone wants to offer constuctive feedback, otherwise the soapbox is free again.

Because you think this is a battle tech game, its not. Its a Online Multiplayer First Person SHOOTER in the franchise of MECHWARRIOR, which is wholly seperate from battletech, the only thing they share in common is the mechs and weapons. TT does not balance out to a real time video game, thats why we have to adjust things like cooldown, duration, heat, damage, range, etc, to suit balance.

#43 Mystere

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Posted 26 August 2016 - 11:45 AM

View Postjaxjace, on 26 August 2016 - 11:41 AM, said:

Because you think this is a battle tech game, its not. Its a Online Multiplayer First Person SHOOTER in the franchise of MECHWARRIOR, which is wholly seperate from battletech, the only thing they share in common is the mechs and weapons. TT does not balance out to a real time video game, thats why we have to adjust things like cooldown, duration, heat, damage, range, etc, to suit balance.


Really? The logo in the upper left corner of this web page surely says otherwise.

Edited by Mystere, 26 August 2016 - 11:45 AM.


#44 Sunstruck

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Posted 26 August 2016 - 12:45 PM

The reason tabletop rules don't apply is because PGI doesn't implement all of them, especially the battletech critical system. In tabletop if you ran hot, not over heat just ran hot you could get a ammo explosion that would ultimately destroy your mech. In MWO you take no critical damage untill after you overheat. Also engine criticals aren't handeled correctly, in TT if you get 3 engine crits your dead, in mwo the engine is never critted.


I honestly don't know why more of the original rules weren't implemented to begin with, it would have made things more interesting and less FPS.

#45 Dino Banino

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Posted 26 August 2016 - 03:15 PM

View PostSunstruck, on 26 August 2016 - 12:45 PM, said:

The reason tabletop rules don't apply is because PGI doesn't implement all of them, especially the battletech critical system. In tabletop if you ran hot, not over heat just ran hot you could get a ammo explosion that would ultimately destroy your mech. In MWO you take no critical damage untill after you overheat. Also engine criticals aren't handeled correctly, in TT if you get 3 engine crits your dead, in mwo the engine is never critted.


I honestly don't know why more of the original rules weren't implemented to begin with, it would have made things more interesting and less FPS.


Yeah, I agree. I wish we'd see more TT rules. The whole "TT rules can't be put into a real-time shooter" argument holds no water.

#46 Tarl Cabot

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Posted 26 August 2016 - 03:25 PM

View PostArchangel Dino, on 26 August 2016 - 03:15 PM, said:


Yeah, I agree. I wish we'd see more TT rules. The whole "TT rules can't be put into a real-time shooter" argument holds no water.


The issue is that only part of one section of the rules were used but the rules that were actually part of that foundation were left out.
  • Heat Scale, nothing bad til 100+
  • Heat Scale that has a base 30 + total SHS/DHS. Not saying MWO base should be 30 but that is a ton of capacity.
  • No actual engine crits but an isXL engine loses one side torso with its 3 engine slots it is destroyed, while for a cXL, 4 engine slots (both side torsos) have to be destroyed but with just one side torso loss they receive a heat/movement penalty but can continue fighting.


#47 RAM

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Posted 26 August 2016 - 03:57 PM

View PostArchangel Dino, on 26 August 2016 - 03:15 PM, said:

Yeah, I agree. I wish we'd see more TT rules. The whole "TT rules can't be put into a real-time shooter" argument holds no water.

Especially given it was previously done 25 years ago Posted Image


RAM
ELH





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