Dreammirror, on 25 August 2016 - 09:01 AM, said:
As an old school tabletop battletech player, who stopped at 3060, and didnt get into mwo until a year and a half ago, I am wondering: why is tthe mwo game so different? Ghost heat, endless quirks, modules, etc to promote a level playing field? Tabletop was not about being fair and balanced in a tactical sence. Clan Timberwolves could lay waste to any inner sphere heavy, andrightfully so...in a fair fight. But that was the whole poit. "Fair fight". Clans were held back by a strick honor code (which mwo needs badly), and the IS fought with higher numbers, combined arms, and dirty. Mwo seems more like call of duty with giant robots, then the game of old. Dont get me wrong, i love shooting up mechs as much as the next players, but mwo could stand to look back at mechwarrior 3&4 for a better play style. With an ingame & enforced honor code for clan players, you wouldnt need all the balancing issues drama. Just a rant I guess, but thanks for reading. I would be glad to discuss this further if anyone wants to offer constuctive feedback, otherwise the soapbox is free again.
Because you think this is a battle tech game, its not. Its a Online Multiplayer First Person SHOOTER in the franchise of MECHWARRIOR, which is wholly seperate from battletech, the only thing they share in common is the mechs and weapons. TT does not balance out to a real time video game, thats why we have to adjust things like cooldown, duration, heat, damage, range, etc, to suit balance.