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Fp Roundtable Outcomes


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#1 xX PUG Xx

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Posted 25 August 2016 - 03:21 PM

It's been sometime now since the Round Table and beyond a short comment in the road map post there has been little mentioned about what changes to Faction Play will be implemented.

Can we have an update on the dev. teams progress, what we can expect to see and when it might be implemented please?

#2 Terrorsdawn

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Posted 25 August 2016 - 03:27 PM

View PostxX PUG Xx, on 25 August 2016 - 03:21 PM, said:

It's been sometime now since the Round Table and beyond a short comment in the road map post there has been little mentioned about what changes to Faction Play will be implemented.

Can we have an update on the dev. teams progress, what we can expect to see and when it might be implemented please?


I'll second that and even say PLEASE! !!!!

#3 Zolaz

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Posted 25 August 2016 - 07:36 PM

View PostxX PUG Xx, on 25 August 2016 - 03:21 PM, said:

It's been sometime now since the Round Table and beyond a short comment in the road map post there has been little mentioned about what changes to Faction Play will be implemented.

Can we have an update on the dev. teams progress, what we can expect to see and when it might be implemented please?


I think that YOUR definition of sometime and PGI's is a bit different.

#4 A Shoddy Rental Mech

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Posted 26 August 2016 - 12:17 AM

Summary of Faction Warfare since the round table.

29 Jul 2016
Faction Play rountable
https://www.twitch.t...543393?t=18m16s

3 Aug 2016
Russ on twitter
​https://twitter.com/russ_bullock

As to the FP round table - Derek is working on a summary doc of the best thoughts and ideas and what we feel is our best path.

We will meet on that document sometime fairly soon then we will circle back to the community on our intentions. ETA ~2 weeks.


8 Aug 2016
Russ on twitter
https://twitter.com/...825177277145088
soon just met again on that today and we're making progress on an actionable list
AUGUST, SEPTEMBER, OCTOBER+ ROAD MAP
http://mwomercs.com/...tober-road-map/
looking ahead
• Improvements to Faction Play
• Including recent round table suggestions.

19 August 2016
http://mwomercs.com/...81-23-aug-2016/
Patch notes:
Multiple Drop Decks


24 August 2016
http://mwomercs.com/...g-2016-5pm-pdt/
Hotfix
Regarding the inability to edit Drop Decks while in Faction Play lobbies
With the introduction of Multiple Drop Decks in the August 23rd patch, players have been unable to edit their Drop Decks while lobbied for Faction Play Matches. While the work required to restore this functionality has not been completed in time for this hot fix, we are planning to restore Drop Deck editing in the Faction Play lobby in the September 20th patch

Aug 30
Russ on twitter
https://twitter.com/...7Ctwgr%5Eauthor

Planning to do a podcast with NGNG next week regarding Faction Play

Also look for an official post tomorrow announcing a second hotfix sometime next week with changes for mini map and drop deck editing.

Also currently planning a big faction play event for this weekend. So if you want to play with your friends do your faction changes now.

correction: it has been rightly suggested to me that the FP event should wait until after the hotfix which fixes several Drop deck bugs.

This means we will delay our FP event until the following weekend.

Edit: Addeded Russ Aug 30 tweets.

Edited by The Nerf Bat, 30 August 2016 - 10:41 PM.


#5 p0rtal00

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Posted 26 August 2016 - 01:12 AM

fw will always be a pile until they fix the game mode.
it's not about buckets it's about a game mode that just bores the tears out of people who are looking for something different.
there needs to be in game objectives that actually mean something.
radar bases that help the occupying team, drop bases that mean an assault doesn't have to walk 5 mins to get to the battle, a fluid battle map not just choke points that SUCK. you reading this pgi CHOKE POINTS SUCK!!!
make a map and accompanying game mode that actually works and people will play the game not get bored with the same thing over and over and over and over again. ad friggen nausium.
the only thing that drags people back to this pile are freebies.

#6 xX PUG Xx

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Posted 26 August 2016 - 05:14 AM

View PostThe Nerf Bat, on 26 August 2016 - 12:17 AM, said:


http://mwomercs.com/...tober-road-map/
looking ahead
• Improvements to Faction Play
• Including recent round table suggestions.


Aye, this is what I'm getting at.

Which suggestions, can we have any details or hints as to what this includes?

#7 Bud Crue

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Posted 26 August 2016 - 05:29 AM

View PostxX PUG Xx, on 26 August 2016 - 05:14 AM, said:


Aye, this is what I'm getting at.

Which suggestions, can we have any details or hints as to what this includes?


My bet:

The combining of buckets (which is all Russ really wanted), and a nerf to long tom to placate the folks who actually participated in the Round Table. That is what I think we will get...in a month or two. Details will be provided in patch notes before the changes happen, with a mention of the changes (maybe) in next months road map.

#8 justcallme A S H

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Posted 26 August 2016 - 06:11 AM

And then a patch 2 months later to fix the failed implementation of whatever is coming.

It's gonna be a 2017 before its right.

#9 Appogee

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Posted 26 August 2016 - 06:31 AM

View PostR31Nismoid, on 26 August 2016 - 06:11 AM, said:

It's gonna be a 2017 before its right.

That's wildly optimistic.

#10 Jon McFuzzy

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Posted 26 August 2016 - 07:09 AM

The initial tweet was August 3. I guess there are other (more important) priorities right now.

https://twitter.com/...080842456104960

#11 A Shoddy Rental Mech

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Posted 26 August 2016 - 08:41 AM

View PostJon McFuzzy, on 26 August 2016 - 07:09 AM, said:

The initial tweet was August 3. I guess there are other (more important) priorities right now.

https://twitter.com/...080842456104960


Knew i'd miss something.


Added to original timeline:

View PostThe Nerf Bat, on 26 August 2016 - 12:17 AM, said:


3 Aug 2016
Russ on twitter
​https://twitter.com/russ_bullock

As to the FP round table - Derek is working on a summary doc of the best thoughts and ideas and what we feel is our best path.

We will meet on that document sometime fairly soon then we will circle back to the community on our intentions. ETA ~2 weeks.





Now at ETA + ~3 weeks

#12 Deathlike

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Posted 26 August 2016 - 08:47 AM

Realistically, 60 to 90 days.

Soon™.

#13 A Shoddy Rental Mech

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Posted 26 August 2016 - 11:11 AM

View PostJon McFuzzy, on 26 August 2016 - 07:09 AM, said:

The initial tweet was August 3. I guess there are other (more important) priorities right now.


Priority list something like this
New mechpack
Energy draw
New Mechpack
World championships
New mechpack
Mechcon
New mechpack

(That'll bring us to the Christmas Holidays)

new mechpack










Faction Warfare

#14 Positive Mental Attitude

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Posted 27 August 2016 - 06:47 PM

View PostThe Nerf Bat, on 26 August 2016 - 11:11 AM, said:


Priority list something like this
New mechpack
Energy draw
New Mechpack
World championships
New mechpack
Mechcon
New mechpack

(That'll bring us to the Christmas Holidays)

new mechpack










Faction Warfare


So youre saying things will change right around new years.. Got it thanks.

#15 A Shoddy Rental Mech

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Posted 27 August 2016 - 07:24 PM

Plenty dead space between Christmas and Faction Warfare becoming a priority.

#16 Sjorpha

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Posted 28 August 2016 - 01:31 AM

The most positive thing you can say about FW development right now is that they have promised to fix the dropdeck editing that they just broke...next month.

On a serious note, I don't think it's realistic to expect a roundtable meeting to lead to visible development in less than say 4-5 months. Remember that every patch is made several weeks before release, planned longer before that, and this roundtable was just a collection of loosely framed ideas for improvements, there is significant work to be done before those ideas could be sheduled. And supposedly there will be more meetings first as well.

That doesn't excuse the sorry state of FW by any means, just saying that it's not reasonable to argue the roundtable itself hasn't lead anywhere after just a month.

#17 A Shoddy Rental Mech

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Posted 28 August 2016 - 10:17 AM

View PostSjorpha, on 28 August 2016 - 01:31 AM, said:

The most positive thing you can say about FW development right now is that they have promised to fix the dropdeck editing that they just broke...next month.

On a serious note, I don't think it's realistic to expect a roundtable meeting to lead to visible development in less than say 4-5 months. Remember that every patch is made several weeks before release, planned longer before that, and this roundtable was just a collection of loosely framed ideas for improvements, there is significant work to be done before those ideas could be sheduled. And supposedly there will be more meetings first as well.

That doesn't excuse the sorry state of FW by any means, just saying that it's not reasonable to argue the roundtable itself hasn't lead anywhere after just a month.


Not expecting major changes in a month. How about a plan? How a vision?

3 Aug 2016 "​We will meet on that document sometime fairly soon then we will circle back to the community on our intentions. ETA ~2 weeks."

Now at eta +10 days on ~2weeks.

Long time to put a thought together.

Edited by The Nerf Bat, 28 August 2016 - 10:18 AM.


#18 Musubi Mike

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Posted 29 August 2016 - 04:57 PM

Yeah Russ,
A bucket for your thoughts

#19 xX PUG Xx

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Posted 29 August 2016 - 05:49 PM

Unfortunately I have all but given up on hopeing that FP will become anything close to what I expected four years ago but some form of an update on anything related to it's developement would be appreciated.

At this stage I am resigned to only playing when my friends are online and with my PC issues yesterday it has made me question whether to reinstall immediately or take a break for a little while. Abscence makes the heart grow fonder........maybe.

#20 Carl Vickers

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Posted 29 August 2016 - 06:02 PM

View PostxX PUG Xx, on 29 August 2016 - 05:49 PM, said:

Unfortunately I have all but given up on hopeing that FP will become anything close to what I expected four years ago but some form of an update on anything related to it's developement would be appreciated.

At this stage I am resigned to only playing when my friends are online and with my PC issues yesterday it has made me question whether to reinstall immediately or take a break for a little while. Abscence makes the heart grow fonder........maybe.


Absence may make the heart grow fonder but when you come back and see the same stale game play, you will stay for a bit and relise there are better things to do and never come back again.





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