Streaks got adjusted something like 2-3 years ago to no longer focus on the torsos. It was problematic when used in bunches and, mostly notably, because of the then unknown SRM splash issue. The change was made so that they simply targeted individual locations or, as PGI calls them, "bones". This ended up making them less deadly and, in essence, neutered them because, at the time, we didn't have Clans so a bunch of Streak 2s didn't really inflict fear on anyone other than Light drivers (pre-quirks).
Now, as we all know, LRMs are a pretty bad weapon platform for a myriad of reasons. But, the biggest reason is the spread. LRM5s bunch in a tighter cluster with each following wrack having a much larger spread, as it is with SRMs. The problem that exists is that the LRM5 bunching is so much more noticeable that it renders the larger wracks poor or even obsolete. People have been proposing tighter clustering but it seems like all of this is a moot argument when we have a solution in game already. TARGET THE BONES!
By changing to the bones system, the following is accomplished:
- Damage application by guided weapons is balanced across all platforms and against all target sizes and types
- It makes for easier application of the coding and tt removes the necessity of trying to figure out the best spread values for 4 different wracks
- By applying the bone code, you now present a choice to the user: do they go with a faster firing weapon and apply the tonnage elsewhere or do they go with something heavier that has a larger opportunity cost