ScarecrowES, on 27 August 2016 - 12:04 PM, said:
The answers to the two questions you posed are decidely wrong... to your first, competitive players have already demonstrated that vomit and splat builds on PTS2 are far and away better comparatively than they are on the live servers.
I'm not exactly clear on what you are saying here. I hope you aren't comparing relative viability across builds, because that is irrelevant. What is important is whether relative viability is the same
within a particular build. Splat builds do seem to be better, but splat builds are presently very niche, so that would seem to increase diversity. Laser vomit might be an issue, and perhaps the ballistic nerf was too much. But lasers are inherently weaker per point of damage than ballistic (pinpoint vs. DOT), and they are hotter at base, so going over the draw limit with ballistic is more forgiving than doing so with lasers. I would say that PTS2 may have over-nerfed PPCs (which were ridiculously good in PTS1).
ScarecrowES, on 27 August 2016 - 12:04 PM, said:
To your second, ED now has its base rule set, and now a completely new set of ghost rules that are nowhere near as clear as those on Ghost Heat. You literally need a calculator to figure out what your heat draw is.
As opposed to under Ghost Heat where I can't even do it
with a calculator since the penalties aren't even spelled out in the game? Or do you mean as opposed to GH where the game has no UI feedback about when penalties kick in?
Energy draw has no
ghost anything. The values are going to be present in both the mechlab and the in-match UI. It does have
extra heat, but both systems have that.
ScarecrowES, on 27 August 2016 - 12:04 PM, said:
Soft cap or not, when you have to have a calculator handy to build a mech just to figure out if it's going to shut down every 2 seconds, you lose any claim to simplicity. It's decidedly LESS intuitive. Not even close.
Right now, if I take weapons that break GH, I
must go into the testing grounds to have an idea how hot that is going to be. If basic arithmetic using mostly integers is too much for you, then you will have to use the testing grounds
just like you already have to do when you break GH. No big deal.