Idea for PGI. Getting a little tired of the four button process to get to the spend XP tab for my pilot. You have an open space just waiting to get used for this, so here is hoping you can implement something to make the user experience, no pun intended, a little more enjoyable!
0
We Could Use A 'spend Xp' Button, Or Similar
Started by Felbombling, Oct 15 2016 12:45 PM
4 replies to this topic
#1
Posted 15 October 2016 - 12:45 PM
#2
Posted 15 October 2016 - 01:15 PM
There are alot of UI features I would love to see.
First, since they absolutely refuse to reducing the pricing of modules so that we can actually outfit all our mechs with their own unique set of modules and generally force us to play a "find the module" mini-game every time we want to switch up mechs, I want a UI feature that lets me immediately find and then dismount/mount my modules in any mech I own.
I would also like a way to directly jump to the skills section from the mech I am currently piloting for the mech I am currently piloting.
Then I would like them to add a section in the mech bay that actually displays what skills I have unlocked for a given mech so I don't have to keep going back to the skills section to see my progress.
Better yet, how about just making it so I can see and spend my XP on skills directly in the Mech Lab of my currently selected mech.
I would also like the equipment inventory to display to me how many weapons, DHS, JJs, AMS, etc, I have both unmounted and mounted so I don't have to spend time clicking through my mechs to see if I have an extra AC/20 mounted on a mech I am not using.
I am sure, given enough time to think about it, I can probably come up with about a dozen more things I would like to see changed or added.
First, since they absolutely refuse to reducing the pricing of modules so that we can actually outfit all our mechs with their own unique set of modules and generally force us to play a "find the module" mini-game every time we want to switch up mechs, I want a UI feature that lets me immediately find and then dismount/mount my modules in any mech I own.
I would also like a way to directly jump to the skills section from the mech I am currently piloting for the mech I am currently piloting.
Then I would like them to add a section in the mech bay that actually displays what skills I have unlocked for a given mech so I don't have to keep going back to the skills section to see my progress.
Better yet, how about just making it so I can see and spend my XP on skills directly in the Mech Lab of my currently selected mech.
I would also like the equipment inventory to display to me how many weapons, DHS, JJs, AMS, etc, I have both unmounted and mounted so I don't have to spend time clicking through my mechs to see if I have an extra AC/20 mounted on a mech I am not using.
I am sure, given enough time to think about it, I can probably come up with about a dozen more things I would like to see changed or added.
#3
Posted 15 October 2016 - 01:21 PM
Roadmap for January: UI functions will be purchasable for MC.
Early adopters rewards includes 50% reduction in "connecting" time.
Early adopters rewards includes 50% reduction in "connecting" time.
Edited by 3xnihilo, 15 October 2016 - 01:23 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users