IntruderGeo, on 27 August 2016 - 07:33 AM, said:
Don't get me wrong, I love this game and it's detailed mechanics.
It feels like I'm piloting a Battlesuit instead of a gigantic walking tank.
I agree with this. Everything in this game is too mobile for my taste. But I'm not sure how much PGI can do at this point. If they reduce the Skill Tree bonuses to agility by 50% (e.g. remove the X2 bonus from Elite), it would help a lot, but I'm worried the players would complain.
IntruderGeo, on 27 August 2016 - 07:33 AM, said:
Heavy mechs seem to be just overloaded weapons which are frequently outmaneuvered by a single light mech. That's just wrong. Four or five lights, yeah, I can see that, but not 1.
When you consider firepower and armour, heavy mechs are way too maneuverable. Maybe at Tier 5, it doesn't seem like this. But when you deal with increasingly good pilots, light mechs are easier and easier to kill.
I do agree that the Locust is too maneuverable, however. The Locust agility quirks are the 2016 equivalent of the 2015 weapon quirks for the Dragon. They've taken it too far, in a desperate attempt to achieve balance without nerfing heavy mechs. As a result, the Locust moves around like Tinkerbell in Peter Pan. It's just totally unrealistic and dumb.
IntruderGeo, on 27 August 2016 - 07:33 AM, said:
If just the animations slowed to, say, half their current speed, everything else might increase in value.
The maps would seem bigger, weapons would seem stronger, and it might actually take three or four lights to threaten a heavy.
Light mechs are already the least popular weight class in the game. If you do that, nobody would play them. You might as well delete them from the game.
Keep in mind that this is a PVP game . You can't just make a whole class of mechs terrible and expect people to play them for fun.
IntruderGeo, on 27 August 2016 - 07:33 AM, said:
Like I said, no griefing, just an observation.
Maybe it's like this because the players who spend money want it that way.
The real cashcows in MWO are traditionally the players who bought heavy mechs. That's why:
- The only mech pack ever for light mechs was the Urbanmech, a super special deal for hardcore fans who wanted a funny maskot. Since then, only mediums, heavies and assaults. (Oh, and notice how nobody plays the Urbanmech, basically)
- Light mechs have traditionally been the cheapest mechs in MWO. You could buy the lowest, cheapest mech pack from the Invasion, Resistance, Origins or Phoenix packs and you would get a light mech for $20 or $30, but if you wanted a heavy mech, you either had to buy ala carte for $35 or $55, or buy a tier 3 mech pack for $60 or $90.
- Heavy mechs are the most popular mechs in MWO and also the most powerful. They generally get the best scores, as PGI has balanced the game to give them the perfect blend of firepower, armor and speed.