PGI needs to set up basically a ladder league within MWO where units are ranked and rewarded with some type of RP benefit. Right now there is little motivation to participate in Faction Warfare.
I continue to prepare for the day when Faction Warfare gets implemented with unit renown and RP rewards. This is my Clan identitiy and I have been preparing an Inner Sphere identity to join a Merc Unit. Again, right now the fame and RP rewards for units just are not interesting enough.
Where are the Units ranked? What benefit did they earn? Roleplay.
Secondly, 'defend the cannon' just by itself will not work. MWO FW needs a new game type where units battle for the same thing. Will just call it "Take the Spaceport or Mech Factory, etc., where the map is neutral and the match plays the same as a PUG, but with objectives. Like you could capture Turret Implacements (which can be destroyed) to create a support chain from your dropship to the objective to prevent/deter spawn camping. Lights would move out to capture these and scout. Then the two teams battle to control the Mech Factory or other.
The problem with the Defend the Cannon gametype they have now is that the map is too involved in the outcome which makes it very hard for a PUG team to win since most will not know how to manipulate the map, something the 12 man teams learn very well.
Okay, that's all that needs to be done. Rank the Units, give them a meaningful RP reward. Planetary Control means something. Any player unit can do it. Mercs and freelancers are rated and also earn RP reward and can be hired by teams or the game system.
And, oh yes, this is where MWO is headed. It's really almost here.
Edited by Lightfoot, 27 August 2016 - 11:58 PM.