Jump to content

I Dont Want To Bring It Up...


28 replies to this topic

#21 SamsungNinja

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 224 posts

Posted 27 August 2016 - 05:01 PM

View PostKoniving, on 27 August 2016 - 11:57 AM, said:

Dual UAC/10s?

10+10+10+10=40.

Do you mean 20s?

Now mixing with energy is nice. My issue is the sheer amount of damage large and pulse lasers are netting.

He's factoring in the double-tap.

Dakka-dakka. If you happen to run a jam chance quirk and a module, you hardly ever jam. Personally, I don't run macros (plus it's contrary to our unit doctrine and guidelines), but those that do can reduce gameplay to holding down a button and never jamming.

I don't know how that's fun, excising 90% of the gameplay like that, but for some people all that matters are numbers. They derive fun from winning, not playing.

I'd much rather have a hard-fought loss than a roflstomp victory. Punching people in the crotch gets old after a couple times, at least for me. Then again, I know people in their 30s that still think sack-tapping is hilarious.

¯\_(ツ)_/¯

Edited by SamsungNinja, 27 August 2016 - 05:02 PM.


#22 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 27 August 2016 - 05:26 PM

You realise its 20+ tons of weapons right?

Think about other combos you can make for 20+ tons and its not OP. Like 5 cerml and like an extra 100 engine rating or 15 dhs.

#23 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 27 August 2016 - 06:36 PM

Wow people think 2x UAC10 are OP. FFS really? I thought first poster was talking bout 4x UAC10, but 2 are far from OP.

#24 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 27 August 2016 - 06:44 PM

View PostEscef, on 27 August 2016 - 04:07 PM, said:

I've been saying since Clans first released that the UAC10 was a beastly weapon. It seems that it wasn't until a couple months before the Kodiak released that people sat up and took notice of them (started seeing a LOT of 4xUAC10 Dire Wolves around that time).


No, it was largely mediocre before the much needed buffs.

1 less shell count and duration decrease, notably, but also the ammo buff later on.
Having 200 Dam/ton helps, but not directly.

#25 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 27 August 2016 - 07:04 PM

View PostAce Selin, on 27 August 2016 - 06:36 PM, said:

Wow people think 2x UAC10 are OP. FFS really? I thought first poster was talking bout 4x UAC10, but 2 are far from OP.

No; 2 UAC10 isn't tremendously OP though it is quite strong. It's when it's combined with other stuff that it's getting into the territory of stuff that's otherwise restricted by ghost heat. Hence the ED post above.

View PostMcgral18, on 27 August 2016 - 06:44 PM, said:


No, it was largely mediocre before the much needed buffs.

1 less shell count and duration decrease, notably, but also the ammo buff later on.
Having 200 Dam/ton helps, but not directly.

Yeah; I always loved them, but primarily the shell count/burst speed buff made them really strong. The ammo increase later was icing on the cake - particularly given many Clam mechs that can carry them struggle to due to restricted tonnage from large engines/locked upgrades.

All together they became one of the best Clam weapon systems, though it took people a lot of time to really cotton to it.

#26 MacBeth

    Member

  • PipPipPip
  • Giant Helper
  • Giant Helper
  • 57 posts
  • LocationSeattle

Posted 27 August 2016 - 07:18 PM

I brought this up as something more to consider the possibility of, rather than saying the Dual UAC10 is OP.

But gathering from peoples general reaction to the last two tourney's where we saw utter Kodiak dominance, of which I'm certain the Dual UAC10 played a key role, and from personal experience of having used by and against me, I think there may be some reason to look over the weapon.

Take what I say with a grain of salt, I could very well be attributing too much power to the 10's but I've found using them to make deleting enemy mechs a tad easy, honestly what is the point of taking UAC5's or UAC20's when you can use the 10's. The UAC10's laughably out DPS 5's and have better heat efficiency and range compared to dual 20's, which if you add missiles or lasers to the mix, you can fire with far less heat strain compared to the 20s. Honestly I don' remember the last time I've seen a 20, and only ever see UAC5's to support the 10's.

Edited by MacBeth, 27 August 2016 - 07:25 PM.


#27 Accused

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 989 posts

Posted 27 August 2016 - 07:51 PM

View PostMacBeth, on 27 August 2016 - 07:18 PM, said:

But gathering from peoples general reaction to the last two tourney's where we saw utter Kodiak dominance, of which I'm certain the Dual UAC10 played a key role


I know what you're talking about and you're wrong. Dual 10's never played a part...ever actually. In the turny you saw scrubs trying to fit in a bigger engine with more heatsinks. The actual problem were the four 10's which are now nerfed.

[edit]

Just realized what turny you were actually talking about lol. I would argue hardpoints. Dakka whale isn't as popular not just because it's slow, but also because its weapon hardpoints are all low slung. Dakka bears are at high mounted. It does make a world of difference.

Edited by Accused, 27 August 2016 - 08:02 PM.


#28 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 27 August 2016 - 11:21 PM

View PostAccused, on 27 August 2016 - 07:51 PM, said:


I know what you're talking about and you're wrong. Dual 10's never played a part...ever actually. In the turny you saw scrubs trying to fit in a bigger engine with more heatsinks. The actual problem were the four 10's which are now nerfed.

[edit]

Just realized what turny you were actually talking about lol. I would argue hardpoints. Dakka whale isn't as popular not just because it's slow, but also because its weapon hardpoints are all low slung. Dakka bears are at high mounted. It does make a world of difference.

The biggest fault of the DW is the limited twist. If that was increased, the chassis would be usable regardless of the hard-point height. I would add torso twist, movement speed and structure, in that order to the Dire and it would fit right in again as a viable 100T.

#29 MacBeth

    Member

  • PipPipPip
  • Giant Helper
  • Giant Helper
  • 57 posts
  • LocationSeattle

Posted 28 August 2016 - 11:03 AM

I will grant the hard points on the Kodiak are quite nice, but if hard points were the end all be all, mechs like the Banshee 3E and the Mauler would be in the top brackets alongside the Kodiaks, and a random smattering of Dire wolfs, King Crabs and Highlander IICs, all mechs with low hard points.

I might go out of the way and say the UAC10 is the best ballistic in the game at this moment. The ability of putting 80 damage unto someone by the time their large/LPL cool own easily out weighs the risk of a jam. As said you can softly counter the risk of jams by taking lasers and missiles with your load out.

Hmm... I guess I should be happy that I have a ballistic that can compete with laser boating...

Edited by MacBeth, 28 August 2016 - 11:06 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users