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Best Dakka Wolf Weapon?


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#1 The6thMessenger

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Posted 27 August 2016 - 06:00 PM

Hi, so i've been saving up for a Dakka Wolf. But i am quite torn of what to pick.

First, what is the best CT in the DWF category? I was going to get W for additional energy hard-points -- paired with prime arms, but S has jumpjets.

UAC/2 or LB2-X? - The fastest fire-rate of 500 RPM with 6 weapons, moar ammo, but lower DPS than the 5 version, has high heat.

UAC/5 or LB5-X? - Slower Fire-rate, 216.8675 RPM with 6 weapon, less ammo, but higher DPS than the 2 version, also has low heat and doubled sustained DPS.

Then again the UAC/2 also has an option to double fire-rate and therefore double DPS, at the cost of 15% jam. But then the LB(n)-X shoots multiple pellets at once, and has higher critical-chance.

I was thinking of getting them all, but that costs a lot. So which is the best to pick first?

UAC/(n) or LB(n)-X? 5, or 2? I was aiming for LB5-X, but i'm still weighing my options.

Edited by The6thMessenger, 27 August 2016 - 06:07 PM.


#2 Tyler Valentine

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Posted 27 August 2016 - 06:06 PM

Stay away from JJs first of all.

I use the B chassis with 2 UAC10s and 2 UAC5s because it feels like something is always firing, those 10s really pack a punch and I can put a few extra heatsinks on so it's basically heat neutral. I believe the 'meta' is 6 UAC5s though, also really good. Remember to throw on cooldown modules and good luck Mechwarrior!

#3 Mr Beefy

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Posted 27 August 2016 - 06:07 PM

I rather enjoy the 6 Ultra AC 2 dire wolf....take your pic, omni pods

#4 El Bandito

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Posted 27 August 2016 - 06:11 PM

2xCUAC10 + 3xCUAC5. Best DPS for heat ratio. 6xCUAC5s for the simplest yet effective build.

Never never never ever pick LB2X. It is the biggest noob trap of the LBX family. I spent 1,800,000 C-Bills testing them so you wont have to.


Also, put all your ammo in the arms. Cause that's the one place pugs will not shoot intentionally.

Posted Image

Edited by El Bandito, 27 August 2016 - 06:20 PM.


#5 The6thMessenger

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Posted 27 August 2016 - 06:23 PM

So, not LB5-X huh? xD

#6 El Bandito

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Posted 27 August 2016 - 06:28 PM

View PostThe6thMessenger, on 27 August 2016 - 06:23 PM, said:

So, not LB5-X huh? xD


If you simply wish to have fun, then by all means go for 6xLB5X. Not as effective as UAC version, but you will run much cooler. And LBX sounds awesome, compared to UAC.

#7 xWiredx

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Posted 27 August 2016 - 06:30 PM

I have 3 variants I run.

2x LB5 and 2x LB20 - this was the first build I ever used on the DWF-B right out of the gates for the clan release and it is ludicrously effective if you're a good pilot

5x UAC5 - the simplest build to run. Effective, relatively cool-running. Depending on which chassis you use, you may want to equip a single ERML if you think you will run into situations where ammo runs out.

2x UAC20 and 2x UAC5 - better at short-range, not as effective as the 5x UAC5 build at medium-range.

#8 The6thMessenger

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Posted 27 August 2016 - 06:42 PM

Thanks for the responses. I never really thought of hybridizing weapons, but i guess it's something. ^_^

#9 John1352

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Posted 27 August 2016 - 06:50 PM

Here's a few suggestions to avoid vulnerabilities in your build:
  • Keep ammo in the head, leg, arms and side torsos (provided the sides are full of other stuff too). Not in the CT. You can read up on how the critical hit system works to find out why.
  • Front load your armor. You need to face your enemy continuously with dakka.
  • UAC5s are the most heat efficient by far, UAC10s and 20s will provide more damage in the initial burst but at the cost of heat and range. 2s have terrible initial burst damage and overheat your mech.
  • LBXs sandblast the enemy mech beyond 50m. Good for removing paint, bad for destroying it.
  • 1 ton of any AC2 ammo or any AC5 ammo does 150 damage. AC10 ammo does 200 damage per ton, and AC20 does 140. I suggest putting an amount that will let you do 1.5x-2x your highest score yet, Putting enough ammo to do 4000 damage is just a waste of tonnage.
You talked about having jumpjets, this is how I have run a dakka dire with 2 jumpjets: DWF-S

If you really wanted 3 jumpjets: DWF-S

Edited by John1352, 27 August 2016 - 06:54 PM.


#10 The6thMessenger

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Posted 27 August 2016 - 08:14 PM

What about cockpit shake? Which does best?

#11 El Bandito

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Posted 28 August 2016 - 01:11 AM

View PostThe6thMessenger, on 27 August 2016 - 08:14 PM, said:

What about cockpit shake? Which does best?


Bigger ACs give bigger shake, but smaller ACs shake more often due to higher RoF, from longer distance. I can tell you that 6xAC2 is hilarious to use when I macro fire it with my Mauler, especially on open maps such as Polar.

#12 Appogee

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Posted 28 August 2016 - 02:01 AM

View PostTyler Valentine, on 27 August 2016 - 06:06 PM, said:

Remember to throw on cooldown modules

Do cooldown modules make any real difference on UACs, given you can double-tap them?

View PostEl Bandito, on 28 August 2016 - 01:11 AM, said:

...when I macro fire it ...

You just lost Reputation Points with me.

#13 El Bandito

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Posted 28 August 2016 - 02:10 AM

View PostAppogee, on 28 August 2016 - 02:01 AM, said:

Do cooldown modules make any real difference on UACs, given you can double-tap them?


Of course.

View PostAppogee, on 28 August 2016 - 02:01 AM, said:

You just lost Reputation Points with me.


Like I give a damn. I am here to have fun, not to seek approval. I ain't gonna get carpal by rapidly clicking buttons 1-6 when I can just press one button.

#14 Alistair Winter

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Posted 28 August 2016 - 02:30 AM

The Dire Wolf is actually a lot of fun in terms of coming up with builds, because you've got 50 tons to play with, but limited room for heatsinks and just limited space overall.

I think 4cUAC10 is the best build. I have 3 cERML in the cockpit and side torso as backup weapons for when everything jams.

I have one Dire Wolf with 3cLRM10s, dual gauss and lasers. People mock the LRM Dire Wolf, but as long as you just treat them as bonus weapons for when you don't have LOS, it's all good. It's a cheap upgrade, in terms of tonnage.

I have a near stock Dire Wolf Prime, with 2cUAC5, cLRM10, 2cERLL and 6cERML... and a Mk VII Targeting computer. Not really a good build, to be honest. But it sure is fun.

I used to run a Dire Wolf S-variant with 4 MGs in the side torso, and a combination of ballistics, lasers and missiles in the arms, CT and cockpit. You don't see a lot of Dire Wolves with 4 MGs, so that was kind of cool.

Honestly though, I think the 4cUAC10 Dire Wolf is the best one. With a few backup lasers for when you jam.

#15 El Bandito

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Posted 28 August 2016 - 02:55 AM

View PostAlistair Winter, on 28 August 2016 - 02:30 AM, said:

Honestly though, I think the 4cUAC10 Dire Wolf is the best one. With a few backup lasers for when you jam.


Not anymore. Not since the CUAC10 GH nerf, thanks to sodding Kodiak-3. Firing quad CUAC10s will incur 21.6 additional heat per shot, making the setup way inferior compared to 2xCUAC10 +3xCUAC5.

#16 Alistair Winter

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Posted 28 August 2016 - 03:02 AM

View PostEl Bandito, on 28 August 2016 - 02:55 AM, said:

Not anymore. Not since the CUAC10 GH nerf, thanks to sodding Kodiak-3. Firing quad CUAC10s will incur 21.6 additional heat per shot, making the setup way inferior compared to 2xCUAC10 +3xCUAC5.

I started playing it right after I'd been playing the dual cUAC20 Hunchie for a while. You can't alphastrike with that one either, but you can stagger fire it, one after the other. That's what I'm doing with the Dire Wolf. Overheating isn't a problem for me. The big problem is jamming. Although I haven't done the math, it feels like jamming 2 of 4 cUAC10s is more likely than jamming 3 of 6 cUAC5's.

Maybe it doesn't have the same DPS or alpha strike potential as other UAC combinations, that's entirely possible. I haven't looked at the numbers. I suppose I also like the elegance, symmetry and simplicity of 4 big guns instead of 2 big guns and 3 small guns.

#17 El Bandito

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Posted 28 August 2016 - 03:17 AM

View PostAlistair Winter, on 28 August 2016 - 03:02 AM, said:

I started playing it right after I'd been playing the dual cUAC20 Hunchie for a while. You can't alphastrike with that one either, but you can stagger fire it, one after the other. That's what I'm doing with the Dire Wolf. Overheating isn't a problem for me. The big problem is jamming. Although I haven't done the math, it feels like jamming 2 of 4 cUAC10s is more likely than jamming 3 of 6 cUAC5's.



CUAC10 has 1% more jam chance than CUAC5, but CUAC5 fires 33% faster than CUAC10. Therefore logically CUAC5 jams more often than CUAC10.

That's why it is never a good idea to boat CUAC2s. They will be jamming more often than a Jamaican.

Edited by El Bandito, 28 August 2016 - 03:21 AM.


#18 The6thMessenger

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Posted 28 August 2016 - 04:05 AM

View PostEl Bandito, on 28 August 2016 - 01:11 AM, said:

Bigger ACs give bigger shake, but smaller ACs shake more often due to higher RoF, from longer distance. I can tell you that 6xAC2 is hilarious to use when I macro fire it with my Mauler, especially on open maps such as Polar


LOL, that's what i do with my Pudding, macroed and all -- 0.11s fire-interval. She's a KGC-000 with 6 AC/2s. Oh i wish PGI releases RAC/2 soon, and hopefully it can be used for the King Crab with the same slots as UAC5 has so 4 can be used.

Anyways, so AC2s shake a lot more because of ROF?

Edited by The6thMessenger, 28 August 2016 - 08:07 AM.


#19 Twinkleblade

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Posted 28 August 2016 - 05:01 AM

Classic though
https://youtu.be/JasPhQS0jRc?t=1m2s

#20 LordNothing

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Posted 28 August 2016 - 06:17 AM

im statting to like the cac 60. 60 point alpha with low heat. you can fire twice before you shut down.





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