


Scouting No Longer Works
Started by Capitalism Kills Our Future, Aug 26 2016 02:17 AM
4 replies to this topic
#1
Posted 26 August 2016 - 02:17 AM
Since the patch, i cant scout anymore. I use the scout drop deck, klick on scouting, but i land in the invasion screen.

#2
Posted 26 August 2016 - 04:34 AM
1. And in Domination the radararray graphic is bugged. Now i have TWO radar on top of each other.
2. On Viridian Bog the grafic of this swamp creature has a box around.
May be a driver issues. I will test it with new ones.
2. On Viridian Bog the grafic of this swamp creature has a box around.
May be a driver issues. I will test it with new ones.
Edited by Metalgery, 26 August 2016 - 05:50 AM.
#3
Posted 26 August 2016 - 05:10 AM
Metalgery, on 26 August 2016 - 02:17 AM, said:
Since the patch, i cant scout anymore. I use the scout drop deck, klick on scouting, but i land in the invasion screen. 

Click on the Invasion tab and then on the Scout tab, it should now show the Scout queue information when you launch.
#4
Posted 26 August 2016 - 05:30 AM
Thanks. I´ll try.
By the way: Is there a way to sell multiple things at once ?
Its quite annoying, too sell, for example 12 omnipods. Would be great if it would be possible to mark them with "strg" and sell them all at once.
By the way: Is there a way to sell multiple things at once ?
Its quite annoying, too sell, for example 12 omnipods. Would be great if it would be possible to mark them with "strg" and sell them all at once.
#5
Posted 27 August 2016 - 11:55 PM
Same thing here. I select "Scout" and end up in invasion. I have to switch to invasion and back to scout before every single drop, otherwise I am forced into invasion.
How could so many unrelated bugs get into the FP user interface and match maker? Being a professional software developer myself I really think PGI has a serious problem with spaghetti coding and/or version control.
How could so many unrelated bugs get into the FP user interface and match maker? Being a professional software developer myself I really think PGI has a serious problem with spaghetti coding and/or version control.
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