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Nerf On All Ac And Srms Too Hard


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#21 davoodoo

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Posted 02 September 2016 - 04:10 AM

View PostKurbeks, on 29 August 2016 - 12:47 AM, said:

Atlas and etc will just have to fire AC/20 and then SRM's, not single alpha.

They already do that cause you know they got different velocities and unless someone is literally standing there and staring at you such alpha would mean either ac20 ot half of your srms did jack ****.

ghost heat 4 srm6, 0 problem
pts1 4srm6 ghost heat...
pts2 4srm6 still ghost heat because bug and bigger spread because reasons as they were never op to begin with...


Still i dont ******* understand logic behind those changes... yea bigger uacs jams now and unjamming lasts longer, but its still more beneficial to pack uac and never touch doubletap than to pack standard ac...

Amount of viable weapons on clans changed from lpl and uac10 to lpl and erppc(which will get nerf next patch anyway).

But i cant say, im so goddamn excited about ed which for the sake of balance needed to change stats on 90% weapons in the game... they havent yet touched lurms and srm2...

Edited by davoodoo, 02 September 2016 - 04:11 AM.


#22 Quicksilver Aberration

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Posted 02 September 2016 - 06:39 AM

View Postdavoodoo, on 02 September 2016 - 04:10 AM, said:

They already do that cause you know they got different velocities and unless someone is literally standing there and staring at you such alpha would mean either ac20 ot half of your srms did jack ****.

You don't split fire if you are actually in a brawl where the different velocity doesn't matter that much. Alpha, twist, alpha, twist. If you are shooting targets that you need to split fire then chances are your team is winning anyway (because that means the fat is dealt with) so you can afford to stop doing that.

Edited by Quicksilver Kalasa, 02 September 2016 - 06:41 AM.


#23 davoodoo

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Posted 02 September 2016 - 06:56 AM

View PostQuicksilver Kalasa, on 02 September 2016 - 06:39 AM, said:

You don't split fire if you are actually in a brawl where the different velocity doesn't matter that much. Alpha, twist, alpha, twist. If you are shooting targets that you need to split fire then chances are your team is winning anyway (because that means the fat is dealt with) so you can afford to stop doing that.

Every atlas ive been brawling with did so yeah you do, you dont take 1.5s breaks between firing waiting for energy, but you take 0.2-0.3s to adjust aim for ac20.

#24 Quicksilver Aberration

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Posted 02 September 2016 - 06:59 AM

View Postdavoodoo, on 02 September 2016 - 06:56 AM, said:

but you take 0.2-0.3s to adjust aim for ac20.

Not once the scrum starts you aren't.





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