1
Catapult K2 Verse Jester
Started by JC Daxion, Aug 28 2016 01:47 PM
7 replies to this topic
#1
Posted 28 August 2016 - 01:47 PM
Ok, i really enjoy both of these mechs. E-D hasn't really changed how they play, but the K2 really feels nerfed. (well just gotta make sure you don't alpha that jester, boy is that a hit! lol 0-50+% heat in .1 secs.. hehe)
I logged into test, and shot at the atlas.. Now i wasn't trying to kill it as fast as i could, more just target different areas, and see how long it took me to take it down. (basically farming damage so i didn't have to run to another mech, and played around with stagger fire and alpha's ect)
But as i was doing this, i noticed i was running really hot, even use grouping two PPC's, and then separately firing the pair of AC5's
This mech is doing much less damage than on live. It really does run hot and the ac5's do feel slow on this mech, either way it was taking a long time to dish out the DPS. I completely ran out of ac5 ammo by the time i killed it. (using normal AC5's) If it went live like this, i would at least have to drop two doubles and make it run even hotter, which at that point, it might as well be scorching hot., Load out is XL-295, 2 PPC, 2 AC5's, 3 tons, 2 doubles. It really runs way hot, and feels under powered for a heavy.
the Jester, this does feel slightly less powered? I am not sure, maybe i am imagining it. But compared to the K2 build, it was a power house anyway.
To me the K2 felt like a light medium, even a blackjack on live puts out more damage.. The jester did feel good though. Perhaps a slight over nerf on the PPC and ac5's? I dunno, I have far to little time playing with everything to say, but between these two mechs, there is a huge power difference between the builds.
a fix for the K2, could be a Larger PPC cooldown, and heat reduction? Again not enough time with ac5's on other mechs, but a slightly faster recharge on the K2 could help.. Or at least what the other poster was suggesting in another thread, about normalizing ammo damage per ton.
Granted this is just comparing the two mechs, even with the range bonus's on the K2, these builds really don't feel anywhere near as balanced as they did before. the K2 just feels like it scratches mechs, compared to others that run different weapons, like the ac20, or large pulse, gauss, ect.. After all it is boating the weapons for 30 points damage total, just feels like it takes way to long for cooldowns, and those PPC's are bloody hot!
I logged into test, and shot at the atlas.. Now i wasn't trying to kill it as fast as i could, more just target different areas, and see how long it took me to take it down. (basically farming damage so i didn't have to run to another mech, and played around with stagger fire and alpha's ect)
But as i was doing this, i noticed i was running really hot, even use grouping two PPC's, and then separately firing the pair of AC5's
This mech is doing much less damage than on live. It really does run hot and the ac5's do feel slow on this mech, either way it was taking a long time to dish out the DPS. I completely ran out of ac5 ammo by the time i killed it. (using normal AC5's) If it went live like this, i would at least have to drop two doubles and make it run even hotter, which at that point, it might as well be scorching hot., Load out is XL-295, 2 PPC, 2 AC5's, 3 tons, 2 doubles. It really runs way hot, and feels under powered for a heavy.
the Jester, this does feel slightly less powered? I am not sure, maybe i am imagining it. But compared to the K2 build, it was a power house anyway.
To me the K2 felt like a light medium, even a blackjack on live puts out more damage.. The jester did feel good though. Perhaps a slight over nerf on the PPC and ac5's? I dunno, I have far to little time playing with everything to say, but between these two mechs, there is a huge power difference between the builds.
a fix for the K2, could be a Larger PPC cooldown, and heat reduction? Again not enough time with ac5's on other mechs, but a slightly faster recharge on the K2 could help.. Or at least what the other poster was suggesting in another thread, about normalizing ammo damage per ton.
Granted this is just comparing the two mechs, even with the range bonus's on the K2, these builds really don't feel anywhere near as balanced as they did before. the K2 just feels like it scratches mechs, compared to others that run different weapons, like the ac20, or large pulse, gauss, ect.. After all it is boating the weapons for 30 points damage total, just feels like it takes way to long for cooldowns, and those PPC's are bloody hot!
#2
Posted 28 August 2016 - 01:57 PM
AC5's are the most nerfed weapon on the PTS, with PPC's a very close second. Thus, a PPC/AC5 build is gonna suffer.
The AC5's may end up fine in the long run, but the PPC's really need some of the nerfing rolled back.
The Jester on the other hand has a significant and better set of quirks.
The AC5's may end up fine in the long run, but the PPC's really need some of the nerfing rolled back.
The Jester on the other hand has a significant and better set of quirks.
#3
Posted 28 August 2016 - 03:14 PM
My basic point was, while the Jester feels very similar to live, outside of it's alpha change.. the K2 is pretty highly nerfed to oblivion.. and this coming from a guy that plays lots of lower/mid teir mechs/builds on live.. this one i don't even think i could muster the effort to want to drop in as is..
Edited by JC Daxion, 28 August 2016 - 03:15 PM.
#4
Posted 28 August 2016 - 04:30 PM
Why not just slam dual gauss on K2 and call it a day? My K2 had almost 200 matches on it before I can afford the double heat sinks upgrade. Dual gauss even got a buff for the most part. Also I think you can get away with dual AC10s and a few lasers if you want something doesn't explode the second your armour is stripped.
#5
Posted 29 August 2016 - 01:26 AM
true, But isn't the PPC+ac5 an iconic build? Kinda like a madcat light? At any rate, some tweaks to the PPC's would help this, but i will make a separate post to discuss PPC changes/ideas. This one is about mech's and builds/balance.. I will have to try the ac10 build you mentioned though. I think i will also try a Dual pulse build, but IMO if every answere to a problem is to just add large pulses, or even medium pulses, then that is not really the solution/balance we need.
On to other catapult testing. I was playing around with my C1, and trying all sorts of different LRM10 and 15 combos, with all sorts of energy weapons, from ML's, MPL's, LL, LPL, and ERPPC. (i did not try PPC's for the simple fact LRM's + PPC means zero damage up close, and that is to big of a risk)
what i learned from this testing is every combo i could think of just ran way to bloody hot, and just did not kill anywhere near as effectively as LRM5 based mechs. Yes i know this has been an issue and i have some ideas how to fix it But something should be changed.
My base medium i was using to test against was the Hero Treb, with a 4X LRM5 + 2 ML's. The mech was just far better no mater what i went after, the bonus speed, plus tight spread, was just no match, and it even ran way cooler. Buffs for larger LRM launchers are certainly in order.
On to other catapult testing. I was playing around with my C1, and trying all sorts of different LRM10 and 15 combos, with all sorts of energy weapons, from ML's, MPL's, LL, LPL, and ERPPC. (i did not try PPC's for the simple fact LRM's + PPC means zero damage up close, and that is to big of a risk)
what i learned from this testing is every combo i could think of just ran way to bloody hot, and just did not kill anywhere near as effectively as LRM5 based mechs. Yes i know this has been an issue and i have some ideas how to fix it But something should be changed.
My base medium i was using to test against was the Hero Treb, with a 4X LRM5 + 2 ML's. The mech was just far better no mater what i went after, the bonus speed, plus tight spread, was just no match, and it even ran way cooler. Buffs for larger LRM launchers are certainly in order.
#6
Posted 29 August 2016 - 04:48 PM
I did a bunch of testing with my Jester, which is essentially a stock build with more armor, a STD 280, and another heat sink. It heats up quick if you fire all six lasers but if you stay off the smalls and group one LL/one ML x 2, you can one-two 14-point burns forever and a day. I like that a lot. You've got to be super careful about shooting those all four together or adding in the SLs in the nose, those have to be saved for when you really need that extra six points of damage. You can get off maybe two six-laser blasts, then you need to cool off significantly because that spikes heat almost to the top of the scale. But all those DHS bleed heat fairly quickly and if you drop a cool shot 9x9 it works even faster.
It's workable. You'll have issues trying to boat LL or ERLL or LPL, though. I really wish they'd put back the quirks to what they were last winter-armor on the ears again, 7.5% all-energy range, another 7.5% for LL, slightly beefier structure. I'd be a happy kitty driver then, man. I'd trade that 10% all-energy range modifier in a New York minute for that.
It's workable. You'll have issues trying to boat LL or ERLL or LPL, though. I really wish they'd put back the quirks to what they were last winter-armor on the ears again, 7.5% all-energy range, another 7.5% for LL, slightly beefier structure. I'd be a happy kitty driver then, man. I'd trade that 10% all-energy range modifier in a New York minute for that.
Edited by Chados, 29 August 2016 - 04:54 PM.
#7
Posted 29 August 2016 - 07:22 PM
JC Daxion, on 29 August 2016 - 01:26 AM, said:
true, But isn't the PPC+ac5 an iconic build?
No.
Well if you mean like before clans even came out, yeah, and it's one of these PPFLD/poptart builds people complained all over the forums. ED system meant to balance it rather than make it great again. You can still do it on PTS, just lead with PPC and follow up with A5/U5s and it's workable.
JC Daxion, on 29 August 2016 - 01:26 AM, said:
Buffs for larger LRM launchers are certainly in order.
LRM needs a complete overhaul to avoid frustration on both ends. Before PGI come up with a good plan I wouldn't mind if LRM become complete trash as it is on live server anyways.
Edited by Arkroma, 29 August 2016 - 07:23 PM.
#8
Posted 30 August 2016 - 09:43 AM
Arkroma, on 29 August 2016 - 07:22 PM, said:
No.
Well if you mean like before clans even came out, yeah, and it's one of these PPFLD/poptart builds people complained all over the forums. ED system meant to balance it rather than make it great again. You can still do it on PTS, just lead with PPC and follow up with A5/U5s and it's workable.
Well, yea, it was a thing way back, But my Q was more, was it a thing because it was iconic/lore? Or was it a thing because at the time AC5/PPC was the way to play? (yea poptart time) but k2 is not a pastry..
that said,, Yes you can still do the build, but compared to the jester, it is under powered, just like the LRM cats..
and yea,, LRM's need some serious work and if it is going to get done, it should be now.. One working boat, and boating 5's does not mean a WS is in an OK spot.. thats all i am saying
I really think LRM's can be fixed to not just troll newbies, but to make it a viable weapon under the systems we have. But i do love when i see posts that my LRM 60 Awesome has no issues.. and i think.. yea.. you could basically remove that mech from the battle feild for that match that you had brawlers pushing, and people destroying the enemy, and holding locks the whole time, and put any other mech that could do any kinda decent damage in its place and most likely would of ended the match sooner..
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users